GTC Graphics Technology Presentations

Here’s a preview of some of the Graphics Technology content we’re working on for GTC. Explore topics like AI-enabled applications for content creation or learn about the advanced features for virtualized workloads, simulation, and collaboration. … Read more

Ray Tracing in Unreal Engine 4: Top 10 Developer Questions

We recently hosted Ray Tracing in Unreal Engine 4, a webinar now available on-demand that guides developers on best practices for producing real-time ray-traced reflections, global illumination, shadows, and more. We hosted a Q&A session, and received an overflow of excellent questions from the audience. This posts includes the top 10. … Read more

Developer Blog: Accelerating OpenVDB on GPUs with NanoVDB

OpenVDB is the Academy award–winning, industry standard library for sparse dynamic volumes. It is used throughout the visual effects industry for simulation and rendering of water, fire, smoke, clouds, and a host of other effects that rely on sparse volume data. We introduce you to the NanoVDB library, and provide some examples of how to use it in the context of ray tracing and collision detection. … Read more