DXR Spotlight contest

Win a NVIDIA RTX TITAN GPU!

Today NVIDIA announced a partnership with Microsoft and Epic Games on the DXR Spotlight contest. We’re looking for game developers and content creators to create tech demos in Unreal Engine 4.22  featuring Microsoft DirectX 12 and DirectX Raytracing for a chance to win NVIDIA RTX TITAN GPUs.

Microsoft DirectX 12 and DXR , and the GeForce RTX platform bring real-time ray tracing to games for the first time ever. Ray tracing has been considered the holy grail of computer graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to games like never before.

We want to see just how creative you can be with Microsoft DirectX 12 and DXR.  We’re asking content creators/developers to use real-time ray traced reflections, shadows, and/or global illumination in their tech demos.

We want to see just how creative you can be with Microsoft DXR!  

Judging

A panel of real-time ray tracing experts from NVIDIA, Microsoft, and Epic Games will select the best entry. Developers must integrate the below technology into their tech demo to qualify:

  • Real-time reflections; and/or
  • Real-time global illumination; and/or
  • Real-time shadows

Entries will be selected based on the following criteria:

  • Originality – has the developer created their own assets for the tech demo
  • Technical Achievement – how well has the developer integrated real-time ray traced reflections, shadows, and/or global illumination into their tech demo
  • Creativity – how well has the developer not only integrated real-time ray traced reflections, shadows, and/or global illumination into their tech demo, but how they have used it (i.e. is this something we did not anticipate?)
  • Usability – not only can the judges play the tech demo, but an enjoyable experience has been delivered  

Judgement criteria and submission requirements

  • Content creators and/or developers will be asked to integrate either real-time ray traced reflections, global illumination, and/or shadows into their tech demo. Winners will be selected based on their use of the above, along with how they utilized Microsoft® DirectX® 12 and DXR in their tech demo.
  • Content creators and/or developers will be required to list pre-existing assets that were not made during the submission period.  
  • Content creators and/or developers will be asked to provide a brief description of how they used Microsoft® DirectX® 12 and DXR and  real-time ray traced reflections, global illumination, and/or shadows in their tech demo.
  • Content creators and/or developers will be asked how and why Microsoft® DirectX® 12 and DXR and real-time ray traced reflections, global illumination, and/or shadows has changed their development process.

Prize Package

There will be three winners in the contest.  All three winners will each receive:

  • NVIDIA RTX™ TITAN GPU
  • Developer support from NVIDIA and Microsoft
  • Social media promotion on NVIDIA, Microsoft, and Epic Games social media channels

For more information, go to: https://developer.nvidia.com/DXR-spotlight