The DXR Spotlight contest is back!

We’re bringing back the DXR Spotlight contest for 2020. Last year’s contest was a tremendous success, garnering dozens of entrants and positive press throughout the game and content creation community.

Format for the contest is the same as last year – we’re asking content creators and game developers to deliver tech demos showcasing real-time ray tracing.  Entrants must use Microsoft DirectX® 12 and DXR, along with Unreal Engine and the GeForce RTX platform.

With Microsoft DirectX 12, DXR, and Unreal Engine, game developers no longer need to bake shadow or light maps into their environments, or use cube maps or screen space reflections in their games to cast realistic reflections.  Real-time ray tracing simulates the physical behavior of light to bring real-time, cinematic-quality rendering to games like never before.

This year, the first place winner will receive a Razer Blade 15 Studio Edition laptop and $250 of Unreal Engine Marketplace store credit.  Second place winner will receive a GeForce RTX 2070 SUPER from our friends at ASUS and $150 of Unreal Engine Marketplace store credit.  Third place winner will receive a GeForce RTX 2060 SUPER from our friends at MSI and $100 of Unreal Engine Marketplace store credit.  

Last year’s winners, Christian Hecht, Alden Filion, and Opus Visual all received GeForce TITAN RTX GPUs for their efforts.

Christian’s entrant, Attack from Outer Space, is a throwback to 1950s sci-fi.  His tech demo features real-time global illumination, shadows, ambient occlusion, and reflections.  Christian is still developing in UE4 today, focusing primarily on lifelike digital humans .

Alden’s entrant, Diode, is his solo game development effort. The game features real-time shadows, ambient occlusion, and reflections.  He’s still hard at work on the game, hoping to release it later in 2020.

Lastly, Opus Visual’s entrant, LP Trailer, showcased beautiful real-time reflections, shadows, and ambient occlusion.  Opus Visual today continues to develop high end visuals for clients in the gas and oil industry.  

We want to see just how creative you can be with Microsoft® DirectX® 12, DXR and UE4!  We’re asking content creators/developers to use real-time ray traced reflections, real-time shadows, real-time ambient occlusion, and/or real-time global illumination in their tech demos.

You can learn more about the DXR Spotlight contest here.