DLSS 2.0: A Big Leap in AI Rendering

Artificial Intelligence creates a breakthrough

Deep Learning Super Sampling (DLSS) is an NVIDIA RTX technology that uses the power of deep learning and AI to boost frame rates while generating beautiful, sharp images for your games. DLSS gives you the performance headroom to maximize your graphics settings or increase output resolution. 

What is it?

A deep neural network is trained on tens of thousands of high-resolution, beautiful images, rendered offline in a supercomputer at very low frame rates and 64 samples per pixel. Based on knowledge from countless hours of training, the network can then take lower-resolution images as input and construct high-resolution images. Once the network is trained, NVIDIA delivers the AI model to gamers’ RTX-based PCs via NVIDIA drivers and OTA updates. With Turing’s Tensor Cores running up to 110 teraflops of dedicated AI horsepower, it’s possible to run both an intensive 3D game along with an advanced deep learning network simultaneously in real time.

What’s New about DLSS 2.0? 

  • Superior Image Quality – DLSS 2.0 offers image quality comparable to native resolution while rendering only one quarter to one half of the pixels. It employs new temporal feedback techniques for sharper image details and improved stability from frame to frame.
  • Great Scaling Across All GeForce RTX GPUs and Resolutions – A new AI network more efficiently uses Tensor Cores to execute 2X faster than the original. This improves frame rates and eliminates previous limitations on which GPUs, settings, and resolutions could be enabled.
  • One Network For All Games – The original DLSS required training the AI network for each new game. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games. This means faster game integrations, and ultimately more DLSS games.
  • Customizable Options – DLSS 2.0 offers users 3 image quality modes – Quality, Balanced, Performance – that control the game’s internal rendering resolution, with Performance mode enabling up to 4X super resolution (i.e. 1080p → 4K). This means more user choice, and even bigger performance boosts.

NVIDIA has also made it easier for developers to access DLSS. With DLSS 2.0 now built into a custom branch of the Unreal Engine 4 codebase, adopting the technology is easier than ever before.


From Wolfenstein: Young Blood

Who is this for?

Developers! From Indie to AAA, DLSS 2.0 boosts framerates while maintaining graphics fidelity.  Developers approved for Unreal Engine 4 can sign up with NVIDIA to get access to our Unreal Engine 4 development branch and begin working with DLSS 2.0. 

Click here to learn more about DLSS 2.0.