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We've built a new devkit based on our next-generation Tegra. We can't say much more about it today, but head over to http://developer.nvidia.com/object/ChromiumOS.html, and register for early news and info.

11/19/2009 | Direct link

NVIDIA now offers the Unreal® Development Kit, a free version of the award-winning Unreal® Engine 3, the software development framework used to create computer and video games, 3D simulations, TV shows, films and more.

Anyone can download UDK and work with the same game development tools used to create blockbuster games, architectural walkthroughs and digital movies. UDK ships with the latest version of the Unreal® Editor, with its unrivaled content creation toolset and rapid prototyping functionality. It can be found on NVIDIA's Developer Zone site at http://developer.nvidia.com/object/udk.html or at the UDK home site, www.udk.com.

UDK is free for noncommercial and educational use. Licensing terms are available to those who wish to sell UDK-powered games or to create commercial products or services for business use at www.udk.com/licensing.

UDK includes:

  • The Unreal Editor toolset, complete with fully integrated game editing environment.
  • Unreal Gemini multithreaded rendering system with support for all modern rendering and shading techniques, advanced lighting and shadowing, ambient occlusion and a powerful material system for creating complex shaders on the fly.
  • Unreal Lightmass global illumination solver for high-quality static lighting.
  • Unreal PhAT visual physics modeling tool with state-of-the-art physics system powered by NVIDIA® PhysX®.
  • Unreal Kismet, an advanced visual scripting solution that facilitates rapid prototyping of ideas and gameplay mechanics.
  • AnimSet Viewer and AnimTree Editor, which give animators precise control over every muscle and bone movement.
  • Unreal Matinee, which includes movie director-class tools for creating in-game cut scenes and gorgeous cinematics.
  • UnrealScript, a fully integrated, high-level object-oriented programming language.
  • Unreal Cascade particle effects system for implementing explosions, fog, fire and smoke. Module-based system gives real-time previews of visual effects.
  • Terrain building tool for placing and customizing vegetation, structures and countless in-game points of interest.

11/05/2009 | Direct link

The NVIDIA® OptiX™ ray tracing engine is now available to developers for greatly accelerating their ray tracing applications using an approachable C-based API running on the NVIDIA CUDA architecture. 

As a programmable ray tracing pipeline, the OptiX engine provides great flexibility in greatly accelerating ray tracing applications – from interactive rendering in styling and design, to faster offline rendering in visual effects, to non-rendering disciplines such as radiation reflectance and acoustics.

Read more, try interactive samples, and obtain the SDK from:

http://developer.nvidia.com/object/optix-home.html


11/03/2009 | Direct link

NVIDIA has released the first public OpenCL conformant GPU drivers as well as a powerful performance profiling tool and an OpenCL Best Practices Guide.

 

The OpenCL Visual Profiler uses the extensive performance instrumentation in NVIDIA’s OpenCL drivers and hardware performance signals designed into NVIDIA GPUs to provide developers with insight into performance bottlenecks and opportunities for optimization. 

The OpenCL Best Practices Guide designed to help OpenCL developers programming for the CUDA architecture implement high performance parallel algorithms and understand best practices for GPU Computing.

 

The OpenCL drivers, Visual Profiler, and Best Practices Guide are all available at:

  http://developer.nvidia.com/object/get-opencl.html


09/28/2009 | Direct link

We are continuing our popular seminars on GPU computing with CUDA, including sessions on OpenCL and best practice guidance.  Advance registration is required. More details can be found at http://developer.nvidia.com/object/gpu_computing_online.html


09/08/2009 | Direct link

We're proud to announce the trailer video for NEXUS, NVIDIA's upcoming Visual Studio-integrated toolset for graphics and GPU Computing. NEXUS includes powerful debugging and platform-wide performance tools.

More information about NEXUS will be available at the GPU Technology Conference, Sept 30th - Oct 2nd, 2009.


09/01/2009 | Direct link

We have posted three, ready-to-use examples of interactive ray tracing using the upcoming OptiX ray tracing engine. These samples run using the OptiX engine, which runs entirely on the NVIDIA CUDA compute architecture. The performance of OptiX scales as number of computing cores within the GPU increases.

You can find the OptiX samples here http://developer.nvidia.com/object/optix-examples.html


08/24/2009 | Direct link

Presentations from several of our sessions are now available on our SIGGRAPH 2009 page, http://developer.nvidia.com/object/siggraph-2009.html.  Over the next several weeks, we will be posting more presentations as well as video recordings from our sponsored sessions.  Keep an eye on our SIGGRAPH 2009 page for new updates.

08/12/2009 | Direct link

Today, we introduced the NVIDIA® OptiX™ ray tracing engine, part of a suite of application acceleration engines for software developers. NVIDIA acceleration engines make it easy to incorporate valuable, high-performance capabilities into applications, while simultaneously reducing development time.

NVIDIA application acceleration engines unveiled at Siggraph 2009 include:

  • NVIDIA® OptiX™ engine for real-time ray tracing
  • NVIDIA® SceniX™ engine for managing 3D data and scenes (formerly NVSG)
  • NVIDIA® CompleX™ engine for scaling performance across multiple GPUs (formerly NVScale)
  • NVIDIA® PhysX® 64-bit engine for real-time, hyper-realistic physical and environmental effects

More details can be found at our Application Acceleration Engine (AXE) home page http://developer.nvidia.com/object/axe.html


08/04/2009 | Direct link

The Khronos™ Group, today announced OpenGL® 3.2, the third major update in twelve months to the most widely adopted 2D and 3D graphics API (application programming interface) for personal computers and workstations. This new release continues the rapid evolution of the OpenGL standard to enable graphics developers to portably access cutting-edge GPU functionality across diverse operating systems and platforms. Full details on the Khronos announcement can be found here: http://www.khronos.org/news/press/releases/khronos-releases-opengl-3.2-third-major-opengl-release-within-twelve-months/.

NVIDIA continues its tradition of releasing drivers on the same day as the Khronos announcement.  You can find OpenGL 3.2 drivers from NVIDIA, including OpenGL drivers for Windows 7, here: http://developer.nvidia.com/object/opengl_3_driver.html 


08/03/2009 | Direct link

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