Real-time ray tracing has been the holy grail of graphics for decades. At this year’s GDC, NVIDIA and Microsoft joined forces, announcing plans to make this incredible technology accessible to all Windows developers.
Since GDC, we’ve gotten glimpses of what Epic Games and DICE have been able to achieve with real-time ray tracing techniques. NVIDIA’s GEFORCE RTX 20 series debuted, and as of this week, developers can add ray tracing to their art pipeline for games on Microsoft Windows! DirectX Raytracing is included in the newly released Windows 10 October Update. For detailed information, read Microsoft’s developer blog post, DirectX Raytracing and the Windows 10 October 2018 Update.
For installation details, head over to Microsoft’s Windows Insider Program blog post, How to get the Windows 10 October 2018 Update. You can purchase the hardware you’ll need for GPU accelerated ray tracing on the Geforce RTX and the Quadro RTX product pages (make sure you install the latest drivers). To get the most out of your RTX hardware you will want to RTX-optimize your applications. NVIDIA’s Developer News Center will get you up to speed on RTX-enabled SDKs.
You can sign up to receive information about NGX – NVIDIA’s deep learning powered technology stack – by filling out the “Notify me” form at the bottom of the NGX Product Page. Also, register to join the early access program for GameWorks Ray Tracing, and be among the first teams to get hands-on with NVIDIA’s Ray Tracing Denoiser.