Calibrating Stitched Videos with NVIDIA VRWorks 360 Video SDK

The quality of 360 videos varies widely depending on the resolution of the cameras used to capture them. The need for higher quality captures has given rise to many solutions, ranging from 3D printed rigs for GoPro cameras all the way up to professional custom-built 360 camera systems … Read more

VRWorks 2.5 SDK Release

NVIDIA released VRWorks SDK V2.5 for application and headset developers along with the NVIDIA display drivers 387.92 (Windows) and 387.12 (Linux/Beta) … Read more

Professional-Quality 3D Asset Library for Research Launched by NVIDIA, Amazon Lumberyard, and SpeedTree

By Aaron Lefohn, Director of NVIDIA Research Falcor Rendering R&D Framework Updated for DirectX 12 and Vulkan This morning at SIGGRAPH 2017, Amazon Lumberyard, SpeedTree, and NVIDIA announced ORCA (Open Research Content Archive) a free, open library of 3D assets for computer graphics researchers. This collaboration is a first for the industry as researchers struggle … Read more

AI Learns to Lip-Sync From Audio Clips

University of Washington researchers developed a deep learning-based system that converts audio files into realistic mouth shapes, which are then grafted onto and blended with the head of that person from another existing video … Read more

Turn Your Selfie Into Realistic VR Avatar

California-based startup ObEN uses artificial intelligence to create a personalized and realistic 3D virtual self with just one smartphone image, and transports your virtual self into any AR and VR environment … Read more

Using Virtual Reality at the IBM Watson Image Recognition Hackathon

Five teams of developers gathered at the Silicon Valley Virtual Reality (SVVR) headquarters in California last month to learn about the new features of IBM Watson’s Visual Recognition service, like the ability to train and retrain custom classes on top of the stock API, that allow the service to have new and interesting use cases … Read more