Developer Blog: Bringing HLSL Ray Tracing to Vulkan

Many developers port content from DirectX to Vulkan to take advantage of broader market reach. However, porting a title requires porting both the API calls (to Vulkan) and the shaders (to SPIR-V). Here’s how to use HLSL shaders in an existing app, created in the Vulkan Ray Tracing Tutorial written by NVIDIA engineers. … Read more