Call for Papers: Real-Time Ray Tracing

Real-time ray tracing – the holy grail of graphics, considered unattainable for decades – is now possible for video games. Thanks to advances in GPU hardware and integration in standards like DirectX, game developers will eagerly add ray tracing to take the next step in visual quality and ease of content creation. … Read more

Calibrating Stitched Videos with NVIDIA VRWorks 360 Video SDK

The quality of 360 videos varies widely depending on the resolution of the cameras used to capture them. The need for higher quality captures has given rise to many solutions, ranging from 3D printed rigs for GoPro cameras all the way up to professional custom-built 360 camera systems. … Read more