UC Berkeley’s BADGR Robot Learns to Navigate on Its Own

UC Berkeley researchers Greg Kahn, Pieter Abbeel, and Sergey Levine developed the Berkeley Autonomous Driving Ground Robot (BADGR). The system is an end-to-end autonomous machine that can be trained with self-supervised data gathered in real-world environments and without any simulation or human supervision. … Read more

Developer Blog: Bringing HLSL Ray Tracing to Vulkan

Many developers port content from DirectX to Vulkan to take advantage of broader market reach. However, porting a title requires porting both the API calls (to Vulkan) and the shaders (to SPIR-V). Here’s how to use HLSL shaders in an existing app, created in the Vulkan Ray Tracing Tutorial written by NVIDIA engineers. … Read more