RTX Coffee Break: Introduction to Real-Time Ray Tracing (5:41 minutes)

Ray tracing will soon revolutionize the way video games look. Ray tracing simulates how rays of light hit and bounce off of objects, enabling developers to create stunning imagery that lives up to the word “photorealistic”. This video provides an overview of how the technology works. Five Things to Remember: Ray tracing defined: a primitive … Continued

Ray Tracing Validation for DirectX 12 and Vulkan

This post was updated on April 17, 2024. For developers working on ray tracing applications for both DirectX 12 and Vulkan, ray tracing validation is here to help you improve performance, find hard-to-debug issues, and root-cause crashes.  Unlike existing debug solutions, ray tracing validation performs checks at the driver level, which enables it to identify … Continued

NVIDIA Data Center GPU Manager Simplifies Cluster Administration

Today’s data centers demand greater agility, resource uptime and streamlined administration to deal with the ever-increasing computational requirements of HPC, hyperscale and enterprise workloads. IT administrators depend on robust data center management tools to proactively monitor resource health, increase efficiency and lower operational costs. In this blog post, I’ll tell you about a new tool … Continued

Differentiable Slang: A Shading Language for Renderers That Learn

NVIDIA just released a SIGGRAPH Asia 2023 research paper, SLANG.D: Fast, Modular and Differentiable Shader Programming. The paper shows how a single language can serve as a unified platform for real-time, inverse, and differentiable rendering. The work is a collaboration between MIT, UCSD, UW, and NVIDIA researchers. This is part of a series on Differentiable … Continued