DXR Spotlight contest

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We’re looking for game developers and content creators to create tech demos in Unreal Engine 4.22 featuring Microsoft DirectX 12 and DirectX Raytracing for a chance to win NVIDIA RTX TITAN GPUs … Read more

Three Things You Need to Know About Ray Tracing in Vulkan

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In this video, Nuno Subtil, Senior Devtech Engineer at NVIDIA, details the three most important things developers need to know about ray tracing in Vulkan. To learn more, you can attend his talk at GDC: Title: RAY TRACING IN VULKAN Location: Room 205, South Hall Date: Wednesday, March 20 Time: 10:30am – 11:15am Pass Type: … Read more

Speed Up New models with TensorRT Updates

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At GTC Silicon Valley in San Jose, NVIDIA released the latest version of TensorRT 5.1 which includes 20+ new operators and layers, integration with Tensorflow 2.0, ONNX Runtime, and TensorRT Inference Server 1.0 … Read more