We’ve kicked off 2019 with a free gift to the development community. Ray Tracing Gems – a cutting-edge book about ray tracing techniques – can be downloaded at no cost as a seven-part series, hosted on NVIDIA Developer Zone. The book is releasing in hardcover soon, but we wanted to give developers access to the text as quickly as possible.
Ray Tracing Gems is the work of more than 60 contributors, all experts in the field of ray tracing. “Part II” covers Intersections and efficiency in ray tracing, including a fast and robust method for avoiding self-intersection, precision improvements for ray/sphere intersection, and a geometric approach to ray/bilinear patch intersections.
Here is an excerpt from Ray Tracing Gems’ Forward, written by Martin Stich, DXR & RTX Raytracing Software Lead at NVIDIA:
“Eric Haines and Tomas Akenine Moller are graphics veterans whose work has educated and inspired developers and researchers for decades. With this book, they focus on the area of ray tracing at just the right time as the technology gathers unprecedented momentum. Some of the top experts in the field from all over the industry have shared their knowledge and experience in this volume, creating an invaluable resource for the community that will have a lasting impact on the future of graphics.”