Geometry Reinvented with Mesh Shading

During SIGGRAPH 2019, NVIDIA presented a talk entitled “Applications of Mesh Shading with DX12,” which explained how developers could take complete control over geometry processing. … Read more

NVIDIA Announces Nsight Graphics 2019.4!

NVIDIA announces Nsight Graphics 2019.4! In this release, we added support for profiling OpenGL applications on Turing based GPUs with the Range Profiler, added Resource Barrier visualization in GPU Trace, and ported the Acceleration Structure Viewer to Linux. … Read more