DLSS 2.0: A Big Leap in AI Rendering

Deep Learning Super Sampling (DLSS) is an NVIDIA RTX technology that uses the power of deep learning and AI to boost frame rates while generating beautiful, sharp images for your games. … Read more

RTX Global Illumination SDK Now Available

The RTX Global Illumination (RTXGI) SDK is now available. With the RTXGI SDK, game developers and artists can leverage the power of ray tracing to achieve multi-bounce global illumination without bake times, light leaks, or prohibitive run-time performance requirements. … Read more

NVIDIA Announces Nsight Graphics 2020.2

Nsight Graphics 2020.2 is now available for download. We've added a number of features that dramatically expand the functionality of our tools when it comes to Vulkan, as well as making some great improvements to developer workflows for Microsoft Visual Studio users. … Read more

Developer Blog: Bringing HLSL Ray Tracing to Vulkan

Many developers port content from DirectX to Vulkan to take advantage of broader market reach. However, porting a title requires porting both the API calls (to Vulkan) and the shaders (to SPIR-V). Here’s how to use HLSL shaders in an existing app, created in the Vulkan Ray Tracing Tutorial written by NVIDIA engineers. … Read more