Call for Papers: Real-Time Ray Tracing

Real-time ray tracing – the holy grail of graphics, considered unattainable for decades – is now possible for video games. Thanks to advances in GPU hardware and integration in standards like DirectX, game developers will eagerly add ray tracing to take the next step in visual quality and ease of content creation … Read more

DesignWorks SIGGRAPH 2017 Announcements

Get the latest SDK and tools designed for developers creating professional graphics, advanced rendering, video processing, material design, and 3D printing. We are excited to share a comprehensive update of our innovative and industry leading SDKs and tools for the DesignWorks SIGGRAPH 2017 releas … Read more

Professional-Quality 3D Asset Library for Research Launched by NVIDIA, Amazon Lumberyard, and SpeedTree

By Aaron Lefohn, Director of NVIDIA Research Falcor Rendering R&D Framework Updated for DirectX 12 and Vulkan This morning at SIGGRAPH 2017, Amazon Lumberyard, SpeedTree, and NVIDIA announced ORCA (Open Research Content Archive) a free, open library of 3D assets for computer graphics researchers. This collaboration is a first for the industry as researchers struggle … Read more

Profiling the AI Performance Boost in OptiX 5

By Vincent Brisebois and Ankit Patel, NVIDIA OptiX 5.0 introduces a new post-processing feature to denoise images. This denoiser is based on a paper published by NVIDIA research “Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder”. It uses GPU-accelerated artificial intelligence to dramatically reduce the time to render a high fidelity … Read more