PhysX SDK 4.0 Available Now

The engine has been upgraded to provide industrial grade simulation quality at game simulation performance. In addition, the PhysX SDK has gone open source! It is available under the simple 3-Clause BSD license. With access to the source code, developers can debug, customize and extend the PhysX SDK as they see fit.

New features:

  • Temporal Gauss-Seidel Solver (TGS), which makes machinery, characters/ragdolls, and anything else that is jointed or articulated much more robust. TGS dynamically re-computes constraints with each iteration, based on bodies’ relative motion.
  • The new reduced coordinate articulations feature makes the simulation of joints possible with no relative position error and realistic actuation..
  • New automatic multi-broad phase.
  • Increased scalability with new filtering rules for kinematics and statics.
  • Actor-centric scene queries significantly improve performance for actors with many shapes.
  • Build system now based on CMake.

BSD 3 licensed platforms:

  • Apple iOS
  • Apple MacOS
  • Google Android ARM
  • Linux
  • Microsoft Windows

Unchanged NVIDIA EULA platforms:

  • Microsoft XBox One
  • Sony Playstation 4
  • Nintendo Switch

PhysX has been the market leader in physics simulations for more than a decade. The SDK holds the top spot due to continuous upgrades and optimizations; NVIDIA has ensured that PhysX is always ahead of the curve, enabling developers to deliver state-of-the-art physics simulations.

DOWNLOAD PHYSX SDK 4.0 TODAY >