Behind the scenes of Opus Visual’s LP Trailer: How a Small Team Delivered Life-like Visuals With Ray Tracing
Real-time ray tracing allows Opus Visual to capture the look and feel of a real space without sacrificing interaction.
Real-time ray tracing allows Opus Visual to capture the look and feel of a real space without sacrificing interaction.
Topics include real-time path tracing and denoising, dynamic diffuse global illumination, RTX-accelerated ray tracing with Optix, and Ray Tracing at 240Hz.
Game and professional visualization developers need the best tools to create the best games and real-time interactive content. Read this article to find out what NVIDIA technologies will provide developers optimal real time ray tracing within their workflows.
Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. By 2018, this level of performance was achievable in real-time, at 45 frames per second, enabling applications like video games to take a massive leap in graphical quality. … Continued
During our recent webinar on ray tracing, available on-demand now, we received over 800 questions from developers who attended the session. Thanks to everyone who participated! After combing through the stack, NVIDIA researchers Eric Haines and Adam Marrs have selected the nine most compelling questions, and provided in-depth answers.
Ray tracing will soon revolutionize the way video games look. Ray tracing simulates how rays of light hit and bounce off of objects, enabling developers to create stunning imagery that lives up to the word “photorealistic”. Ignacio Llamas and Edward Liu from NVIDIA’s real-time rendering software team will introduce you to real-time ray tracing in … Continued
We’ve kicked off 2019 with a free gift to the development community. Ray Tracing Gems – a cutting-edge book about ray tracing techniques – can be downloaded at no cost as a seven-part series, hosted on NVIDIA Developer Zone. The book is releasing in hardcover soon, but we wanted to give developers access to the … Continued
Video Series: Shiny Pixels and Beyond – Real-Time Raytracing at SEED SEED, Electronic Art’s “Search for Extraordinary Experiences Divison”, walks through what they’ve learned about real-time ray tracing when they built the impressive “PICA PICA” demo over the next four videos.. Exploring Real-Time Ray Tracing and Self-Learning AI with the “PICA PICA” Demo (8:23 min) … Continued
Learn about building XR into your applications and creating immersive experiences using Omniverse Kit 105.
RTX introduces an exciting and fundamental shift in the way lighting systems work in games and applications. In this video series, NVIDIA Engineers Martin-Karl Lefrancois and Pascal Gautron help you get started with real-time ray tracing. You’ll learn how data and rendering is managed, how acceleration structures and shaders work, and what new components are … Continued
Real-time ray tracing is upon us. Electronic Arts leads the charge in integrating the technology on an engine level. This video series features Sebastien Hillaire, Senior Rendering Engineer at EA/Frostbite. Sebastian discusses real-time raytracing and global illumination (GI) workflows in Frostbite. He explains the context and the current workflows Frostbite uses, then describes the process … Continued
With real-time ray tracing, artists and designers can create cinematic-quality graphics faster than before. And now you have a chance to show us what you can design with RTX.
RTX is NVIDIA’s new platform for hybrid rendering, allowing the combination of rasterization and compute-based techniques with hardware-accelerated ray tracing and deep learning. It has already been adopted in a number of games and engines. Based on those experiences, this blog aims to give the reader an insight into how RTX ray tracing is best … Continued
This post gathers best practices based on our experiences so far on using NVIDIA RTX ray tracing in games.
At SIGGRAPH2019, NVIDIA Engineers helped the development community get up-to-speed on the newest graphics techniques during an advanced real-time ray tracing tutorial.