Q&A: Real-Time Ray Tracing in a Cinematic Scene

Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process.  By 2018, this level of performance was achievable in real-time, at 45 frames per second, enabling applications like video games to take a massive leap in graphical quality.  … Continued

Top Nine Developer Questions About the Ray Tracing Essentials Series

During our recent webinar on ray tracing, available on-demand now, we received over 800 questions from developers who attended the session. Thanks to everyone who participated! After combing through the stack, NVIDIA researchers Eric Haines and Adam Marrs have selected the nine most compelling questions, and provided in-depth answers.

Coffee Break Series: Ray Tracing in Games with NVIDIA RTX

Ray tracing will soon revolutionize the way video games look. Ray tracing simulates how rays of light hit and bounce off of objects, enabling developers to create stunning imagery that lives up to the word “photorealistic”. Ignacio Llamas and Edward Liu from NVIDIA’s real-time rendering software team will introduce you to real-time ray tracing in … Continued

Video Series: Shiny Pixels and Beyond: Real-Time Ray Tracing at SEED

Video Series: Shiny Pixels and Beyond –  Real-Time Raytracing at SEED SEED, Electronic Art’s “Search for Extraordinary Experiences Divison”, walks through what they’ve learned about real-time ray tracing when they built the impressive “PICA PICA” demo over the next four videos.. Exploring Real-Time Ray Tracing and Self-Learning AI with the “PICA PICA” Demo (8:23 min) … Continued

Video Series: Practical Real-Time Ray Tracing With RTX

RTX introduces an exciting and fundamental shift in the way lighting systems work in games and applications. In this video series, NVIDIA Engineers Martin-Karl Lefrancois and Pascal Gautron help you get started with real-time ray tracing. You’ll learn how data and rendering is managed, how acceleration structures and shaders work, and what new components are … Continued

Video Series: Real-Time Ray Tracing for Interactive Global Illumination Workflows in Frostbite

Real-time ray tracing is upon us. Electronic Arts leads the charge in integrating the technology on an engine level. This video series features Sebastien Hillaire, Senior Rendering Engineer at EA/Frostbite. Sebastian discusses real-time raytracing and global illumination (GI) workflows in Frostbite. He explains the context and the current workflows Frostbite uses, then describes the process … Continued