Any game developer using or considering Unreal Engine 3 and PhysX is invited to sign up for NVIDIA's free Unreal Engine 3 PhysX training series, which will commence on Wednesday, Jan. 21 at 8AM PST. Tutorials will be approximately 60 minutes in length and held once weekly through mid-March. Topics will include cloth creation, fluids, force fields, rigid bodies, joints and constraints, actor creation, performance tuning and more. To save your seat, send an email to: PhysX_Training@nvidia.com and insert "PhysX Training Request" in the subject line. You will receive more detailed information by return email once your request has been received.
We are proud to announce the release of the NVIDIA PhysX Plug-ins for Autodesk 3ds Max and Maya.
These plug-ins allow users to easily create, manipulate and export physics simulations directly in the content creation tool of their choice.
The plug-ins support a wide range of features such as:
- Rigid bodies
- Constraint specification
- Cloth
- Fluids
- Soft bodies
- Force fields
- Exporting
- Numerous sample projects
Download them today from the PhysX DCC Plug-ins page.
Autodesk 3D Studio Max
Autodesk Maya
In http://developer.nvidia.com/object/nvision08-artofphysx.html we show the Real Story of using PhysX as a creative tool for creating excitement and fun in actual game examples, using detailed explanations of the complete work and creative process used on "Unreal Tournament Tornado," "The Great Kulu," "Nurien," "Backbreaker," and more.
PhysX & CUDA were made for one another. http://developer.nvidia.com/object/nvision08-PhysXDeepDive.html covers the details of new PhysX developments in both features and performance improvement for both PC & console developers, with solid real-world-now case studies and provocative ideas for the future of gaming.
http://origin-developer.nvidia.com/object/nvision08-PhysX_X.html is the first in a three-part presentation from the PhysX team covering the PhysX SDK and its features, APEX (Adaptive Physics EXtensions), and PhysX's License and Support structure for developers on all platforms.
http://physxcomp.thegamecreators.com/ is the address you'll need to try your hand at the Game Creators/PhysX demo competition. Software and assets are provided free and prizes are to be supplied by ASUS and EVGA.
The new competetion is really two contests in one: both a challenge to create new demos for specific features of the NVIDIA PhysX toolkit running within The Game Creator's Dark Physics software, and also a challenge to create an "Über demo" with the simple criterion: knock our socks off!
Initial deadline for entry is July 20th, 2008 -- with a closing deadline for finished demos: August 31st. See here for all the details, and here for downloadable software (including a complete Dark Physics package) and freely-available media files that you may use (or not) to build your winning demo!
Video: A Quick Dark Physics How-To
The latest NVIDIA PhysX System Software is now available for download -- this new version adds support for NVIDIA PhysX on GeForce 9800 GTX, GeForce GTX 280, and GeForce GTX 260 GPUs, including SLI configurations. The new system software is now also automatically included in the NVIDIA GeForce driver package as of version 177.39.
For a list of NVIDIA PhysX features, click here.
The latest NVIDIA PhysX SDK (Free for commercial and non-commercial use) -- version 2.8.1 -- is now available from http://developer.nvidia.com/. The new version improves joint performance, Vista support, and includes updated demos. Find it at http://developer.nvidia.com/object/physx_downloads.html
For more PhysX info, click http://developer.nvidia.com/object/physx.html for our main PhysX page.
Welcome PhysX developers to the newest area of the NVIDIA Developer Forums -- the new PhsyX SDK Area provides the same service and support staff as the previous PhysX site, combined with the resources of NVIDIA, into a single location for discussion of physics, graphics, hardware, and their interaction. Visit the forums at http://developer.nvidia.com/forums/