Once again, NVIDIA developers will be presenting at this year's GDC in San Francisco. This is your chance to see new material and success stories from developers that built games like Dark Void, EVE Online, and many others, as well as hands-on opportunities to try out our new tools, including NVIDIA Parallel Nsight (formerly codenamed "Nexus"). NVIDIA be located in the main expo area, booth 2008
To stay up-to-date on NVIDIA's presentations and demonstrations, please visit our special GDC page at http://developer.nvidia.com/object/gdc-2010.html

PerfHUD 6.62, NVIDIA's Direct3D debugger and performance analysis tool is now released. You can get it from the PerfHUD page.
Version 6.62 adds Windows 7 support to PerfHUD, as well as a fix affecting COM initialization.
We're proud to announce the trailer video for NEXUS, NVIDIA's upcoming Visual Studio-integrated toolset for graphics and GPU Computing. NEXUS includes powerful debugging and platform-wide performance tools.
More information about NEXUS will be available at the GPU Technology Conference, Sept 30th - Oct 2nd, 2009.
Beginning this week we'll be releasing the full text of GPU Gems 3 on the NVIDIA website -- Seven chapters to start, and then three chapters per week between now and GDC 2009.
Click here to begin reading the first section of GPU Gems 3,
Geometry.
Chapters this week:
PerfHUD 5 is a major step forward from PerfHUD 4, featuring numerous new features and improvements:
- DirectX 10 Support, GeForce 8800 GTX Support
- Microsoft Windows Vista Support (DirectX 9 and 10)
- Interactive usage model
- Shader edit-and-continue
- Render state edit-and-continue
- Revamped customizable user interface
- Numerous other improvements…
More on the PerfHUD 5 page
This public beta of PerfHUD includes 64-bit support for Windows XP and Vista, an updated driver, and minor bug fixes and improvements. We look forward to hearing your candid feedback on our developer forums, since it will help us to build a product that best suits your needs.
We are very happy to announce our first public beta of NVIDIA PerfHUD 5.
PerfHUD 5 is a major step forward from PerfHUD 4, featuring numerous new features and improvements:
-
DirectX 10 Support, GeForce 8800 GTX Support
- Microsoft Windows Vista Support (DirectX 9 and 10)
- Interactive usage model
- Shader edit-and-continue
- Render state edit-and-continue
- Revamped customizable user interface
- Numerous other improvements…
We strongly recommend that you read through our PerfHUD 5 Overview Slides, the Quick Tutorial, and the User Guide to get a good understanding of PerfHUD’s extensive capabilities.
We look forward to hearing your candid feedback on our developer forums, since it will help us to build a product that best suits your needs.
PerHUD 5 Beta 4
Public Developer Forums
Our GDC 2007 presentations are available for download:
NVIDIA FX Composer 2: A Comprehensive Shader Development Package
[download] Slides (PDF)
GPU Optimization with the Latest NVIDIA Performance Tools
[download] Slides (PDF)
GeForce 8800 OpenGL Extensions
[download] Slides (PPT)
NVIDIA Demo Team Secrets – Cascades
[download] Slides (.zip + movies)
NVIDIA Demo Team Secrets – Advanced Skin Rendering
[download] Slides (PDF)
Real-time volumetric smoke using D3D10
[download] Slides (PDF)
Soft shadows using hierarchical min-max shadow maps
[download] Slides (PDF)
How to make use of Direct3D10 now
[download] Slides (PDF)
GDC 2007 Page
We are pleased to demonstrate the latest version of our NVIDIA Developer Toolkit at GDC 2007, complete with six all-new software products for developers:
-
FX Composer 2. Featuring DirectX and OpenGL support via HLSL, Cg, and COLLADA FX, as well as powerful pipeline integration features for real production environments.
- Shader Library. The world's largest shader library.
- SDK 10. All-new code samples for DirectX and OpenGL.
- GPU-Accelerated Texture Tools. Now more than 10x faster with GPU acceleration via CUDA, and support for DirectX 10 texture formats.
- PerfHUD 5. Featuring powerful edit-and-continue for shaders and render states, customizable graphs, DirectX 10 and Vista support, and much more.
- ShaderPerf 2. Support for vertex and pixel shader analysis as well as Release 100 drivers.
We are showing off all these tools at GDC in booth # 5134 and at our various sessions. The Shader Library, SDK 10, GPU-Accelerated Texture Tools, and ShaderPerf 2 are now available for download. Betas of FX Composer 2 and PerfKit 5 will be available soon after GDC.

FX Composer 2
Continue reading "Six All-New Tools Showcased at GDC 2007" »

We are pleased to announce NVPerfKit 2.1, the latest version of our comprehensive suite of performance tools for debugging and profiling OpenGL and Direct3D software applications for Windows and, for the first time, Linux.
New in this release:
- Release 90 driver support
- 32-bit and 64-bit Linux support (NVPerfSDK only)
- 64-bit Windows support
- Improved features in NVPerfHUD (including "take screenshot" [F10])
- Improved installer with automatic driver removal and installation
Also, don't forget to visit our brand-new NVPerfHUD screenshot gallery, which shows top game titles being analyzed by their developers using NVPerfHUD.