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We're proud to announce the trailer video for NEXUS, NVIDIA's upcoming Visual Studio-integrated toolset for graphics and GPU Computing. NEXUS includes powerful debugging and platform-wide performance tools.

More information about NEXUS will be available at the GPU Technology Conference, Sept 30th - Oct 2nd, 2009.


09/01/2009 | Direct link

GPU Gems 2Beginning this week we'll be releasing the full text of GPU Gems 3 on the NVIDIA website -- Seven chapters to start, and then three chapters per week between now and GDC 2009. Click here to begin reading the first section of GPU Gems 3, Geometry.

Chapters this week:


12/08/2008 | Direct link

PerfHUD 5 is a major step forward from PerfHUD 4, featuring numerous new features and improvements:

  • DirectX 10 Support, GeForce 8800 GTX Support
  • Microsoft Windows Vista Support (DirectX 9 and 10)
  • Interactive usage model
  • Shader edit-and-continue
  • Render state edit-and-continue
  • Revamped customizable user interface
  • Numerous other improvements…

More on the PerfHUD 5 page


07/31/2007 | Direct link

This public beta of PerfHUD includes 64-bit support for Windows XP and Vista, an updated driver, and minor bug fixes and improvements.  We look forward to hearing your candid feedback on our developer forums, since it will help us to build a product that best suits your needs.


07/27/2007 | Direct link

We are very happy to announce our first public beta of NVIDIA PerfHUD 5.

PerfHUD 5 is a major step forward from PerfHUD 4, featuring numerous new features and improvements:

  • DirectX 10 Support, GeForce 8800 GTX Support
  • Microsoft Windows Vista Support (DirectX 9 and 10)
  • Interactive usage model
  • Shader edit-and-continue
  • Render state edit-and-continue
  • Revamped customizable user interface
  • Numerous other improvements…


We strongly recommend that you read through our PerfHUD 5 Overview Slides, the Quick Tutorial, and the User Guide to get a good understanding of PerfHUD’s extensive capabilities.

We look forward to hearing your candid feedback on our developer forums, since it will help us to build a product that best suits your needs.

PerHUD 5 Beta 4
Public Developer Forums


07/23/2007 | Direct link

Our GDC 2007 presentations are available for download:

NVIDIA FX Composer 2: A Comprehensive Shader Development Package
[download] Slides (PDF)

GPU Optimization with the Latest NVIDIA Performance Tools

[download] Slides (PDF)

GeForce 8800 OpenGL Extensions
[download] Slides (PPT)

NVIDIA Demo Team Secrets – Cascades
[download] Slides (.zip + movies)

NVIDIA Demo Team Secrets – Advanced Skin Rendering
[download] Slides (PDF)

Real-time volumetric smoke using D3D10
[download] Slides (PDF)

Soft shadows using hierarchical min-max shadow maps
[download] Slides (PDF)

How to make use of Direct3D10 now
[download] Slides (PDF)

GDC 2007 Page


03/22/2007 | Direct link

We are pleased to demonstrate the latest version of our NVIDIA Developer Toolkit at GDC 2007, complete with six all-new software products for developers:

  • FX Composer 2. Featuring DirectX and OpenGL support via HLSL, Cg, and COLLADA FX, as well as powerful pipeline integration features for real production environments.
  • Shader Library. The world's largest shader library.
  • SDK 10. All-new code samples for DirectX and OpenGL.
  • GPU-Accelerated Texture Tools. Now more than 10x faster with GPU acceleration via CUDA, and support for DirectX 10 texture formats.
  • PerfHUD 5. Featuring powerful edit-and-continue for shaders and render states, customizable graphs, DirectX 10 and Vista support, and much more.
  • ShaderPerf 2. Support for vertex and pixel shader analysis as well as Release 100 drivers.

We are showing off all these tools at GDC in booth # 5134 and at our various sessions.  The Shader Library, SDK 10, GPU-Accelerated Texture Tools, and ShaderPerf 2 are now available for download.  Betas of FX Composer 2 and PerfKit 5 will be available soon after GDC.


FX Composer 2

Continue reading "Six All-New Tools Showcased at GDC 2007" »


03/06/2007 | Direct link

We are pleased to announce NVPerfKit 2.1, the latest version of our comprehensive suite of performance tools for debugging and profiling OpenGL and Direct3D software applications for Windows and, for the first time, Linux.

New in this release:

- Release 90 driver support
- 32-bit and 64-bit Linux support (NVPerfSDK only)
- 64-bit Windows support
- Improved features in NVPerfHUD (including "take screenshot" [F10])
- Improved installer with automatic driver removal and installation

Also, don't forget to visit our brand-new NVPerfHUD screenshot gallery, which shows top game titles being analyzed by their developers using NVPerfHUD.


10/26/2006 | Direct link


SIGGRAPH 2006

Physics on NVIDIA GPUs
State of the Art Cross Platform Shader Development
Next Generation Effects in DirectX10
Optimize Your GPU with the Latest NVIDIA Performance Tools
(including Linux Performance Tools)

More details on our SIGGRAPH 2006 page.

Develop 2006

Shaders: The Sky is the Limit
Optimize Your GPU with the Latest NVIDIA Performance Tools
Next Generation Games with Direct3D10

More details on our Develop 2006 page.


10/17/2006 | Direct link

siggraph_logo_234x175.jpg

Real-time graphics is going to leap forward again. API are becoming more flexible than ever before allowing a new class of effects and improved developer tools increase performance and productivity on many platforms, including Linux. We invite you to attend the following tutorials:

• Next Generation Programmability in OpenGL
• Physics on NVIDIA GPUs
• State of the Art Cross Platform Shader Development
• Next Generation Effects in DirectX10
• Optimize Your GPU with the Latest NVIDIA Performance Tools (including Linux Performance Tools)

At the end of each session a high-end NVIDIA graphics card will be given away. To participate, swipe your badge at the entrance and get a raffle ticket.

For more details, go to our SIGGRAPH 2006 page.


10/17/2006 | Direct link

PerfHUD