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We're proud to announce the trailer video for NEXUS, NVIDIA's upcoming Visual Studio-integrated toolset for graphics and GPU Computing. NEXUS includes powerful debugging and platform-wide performance tools.

More information about NEXUS will be available at the GPU Technology Conference, Sept 30th - Oct 2nd, 2009.


09/01/2009 | Direct link

We've posted three more GPU Gems 3 chapters for this week:









02/03/2009 | Direct link

This week, we start on Part IV of GPU Gems 3: Image Effects.









01/28/2009 | Direct link

Chapters 14 through 20 of GPU Gems 3 are now up. This week's chapters are all about rendering everything from skin to vegetation.

Chapters this week:



01/20/2009 | Direct link

GPU Gems 2Beginning this week we'll be releasing the full text of GPU Gems 3 on the NVIDIA website -- Seven chapters to start, and then three chapters per week between now and GDC 2009. Click here to begin reading the first section of GPU Gems 3, Geometry.

Chapters this week:


12/08/2008 | Direct link

At the end of the full day on packed-room NVIDIA Technical Presentations at SIGGRAPH 2008, we've added a bonus: immedaite support for the newly-announced OpenGL 3.0 in NVIDIA Windows drivers. See http://developer.nvidia.com/object/opengl_3_driver.html for the details, along with the documentation for the new version of nvemulate, to be found at http://developer.nvidia.com/object/nvemulate.html


08/13/2008 | Direct link

The latest round of Documentation Updates to NVIDIA's OpenGL Support are now available at http://developer.nvidia.com/object/nvidia_opengl_specs.html -- there are new extensions and a fair number of updates to the existing documentation, all clearly-marked and easy to find.


04/18/2008 | Direct link

The August 2007 release of Cg 1.5 focuses on performance improvements, particularly for CgFX.

Download it on the Cg Toolkit page


08/23/2007 | Direct link

Our GDC 2007 presentations are available for download:

NVIDIA FX Composer 2: A Comprehensive Shader Development Package
[download] Slides (PDF)

GPU Optimization with the Latest NVIDIA Performance Tools

[download] Slides (PDF)

GeForce 8800 OpenGL Extensions
[download] Slides (PPT)

NVIDIA Demo Team Secrets – Cascades
[download] Slides (.zip + movies)

NVIDIA Demo Team Secrets – Advanced Skin Rendering
[download] Slides (PDF)

Real-time volumetric smoke using D3D10
[download] Slides (PDF)

Soft shadows using hierarchical min-max shadow maps
[download] Slides (PDF)

How to make use of Direct3D10 now
[download] Slides (PDF)

GDC 2007 Page


03/22/2007 | Direct link

We are pleased to demonstrate the latest version of our NVIDIA Developer Toolkit at GDC 2007, complete with six all-new software products for developers:

  • FX Composer 2. Featuring DirectX and OpenGL support via HLSL, Cg, and COLLADA FX, as well as powerful pipeline integration features for real production environments.
  • Shader Library. The world's largest shader library.
  • SDK 10. All-new code samples for DirectX and OpenGL.
  • GPU-Accelerated Texture Tools. Now more than 10x faster with GPU acceleration via CUDA, and support for DirectX 10 texture formats.
  • PerfHUD 5. Featuring powerful edit-and-continue for shaders and render states, customizable graphs, DirectX 10 and Vista support, and much more.
  • ShaderPerf 2. Support for vertex and pixel shader analysis as well as Release 100 drivers.

We are showing off all these tools at GDC in booth # 5134 and at our various sessions.  The Shader Library, SDK 10, GPU-Accelerated Texture Tools, and ShaderPerf 2 are now available for download.  Betas of FX Composer 2 and PerfKit 5 will be available soon after GDC.


FX Composer 2

Continue reading "Six All-New Tools Showcased at GDC 2007" »


03/06/2007 | Direct link

PerfHUD