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Michael Rayfield, General Manager of Mobile for NVIDIA, gave a keynote presentation at NVISION, available at http://developer.nvidia.com/object/nvision08-rayfield.html and describing the Next PC Revolution, enabled by NVIDIA's new Tegra processor. His presentation covers design details, power challenges, media handling, and suggests whole fields of newly-possible application genres.


09/18/2008 | Direct link

If you are currently developing interactive, entertainment applications for mobile devices, then The Mobile Game Innovation Hunt at GDC Mobile 2007, is for you.  GDC Mobile takes place Monday, March 5 and Tuesday, March 6 at the Moscone Convention Center North in San Francisco, Calif. during GDC 2007, and the Mobile Game Innovation Hunt takes place Monday, March 5.

The Mobile Game Innovation Hunt will give 12-15 mobile developers and publishers the opportunity to pitch their most innovative game to a panel of expert judges (U.S. and international operators) and the audience in three-minutes! Go here for more information: http://www.gdconf.com/conference/gdcmobile_hunt.htm and as the proud sponsor of the GDC Mobile Game Innovation Hunt, we look forward to seeing your creations!

Haven’t registered yet for GDC Mobile yet? Do so before 01/31 and save up to 35% your GDC Mobile conference pass.


01/29/2007 | Direct link

This video podcast,  produced by NVIDIA, powerfully demonstrates performance coding techniques for graphics processing on handheld devices that maximize 3D graphics performance for C++ applications coded using OpenGL ES. The podcast is fast-paced and visually compelling, presenting tips on matrix management, vertex lighting, visibility determination, and on how to generate convincing volumetric explosions. It brings all the tips together by showing a 64-spaceship battle scene with dynamic lighting and explosions running at 30 fps on a mobile phone.

Khronos Podcast
YouTube Video


01/24/2007 | Direct link

NVIDIA is sponsoring the 2006 International Mobile Gaming Awards, with a top prize of $15,000. The awards will be judged and presented at 3GSM 2006 in Barcelona, Spain, and entries will compete for 5 prizes. Entries can range from of a simple concept sketch and description up to a completed title, and selected finalists will have until January 26th to complete their game development. The 2005 IMGA was won by a University entry, beating off the pro studios, which has led us to introduce a parallel 'Student Awards' this year, and we look forward to more high-quality student entries.

If you want to enter a game or just learn more about IMGA, go to the IMGA website and fill in the form - www.imgawards.com.




10/18/2006 | Direct link

PerfHUD