SLI Zone
NVIDIA.com Developer Home

This whitepaper explains how to easily integrate an efficient method for creating realistic soft shadows on DirectX 10 and high-end DirectX 9 GPUs. The image below shows our technique implemented in the recently released game Hellgate: London, developed by Flagship Studios. Each character's shadow varies in softness depending on the character's relationship with the ground.

Hellgate_soft_shadows_500
Image used with permission from Flagship Studios


Feb 5, 2008 | Direct link

In response to early feedback from our ongoing 2007 Developer Survey, we've created a new page that lists our most recent whitepapers and presentations in one convenient location. We take your feedback very seriously, so if you or your coworkers haven't taken the survey yet, we highly encourage you to do so.

Recent Whitepapers and Presentations
2007 Developer Survey


Oct 25, 2007 | Direct link

A comprehensive review of GPU Gems 3 has been posted on Slashdot.  It is available at all popular online locations.  For more information, please visit the GPU Gems 3 home page.


Oct 17, 2007 | Direct link

The Front Line Awards are meant to honor products that enable faster and more efficient game creation for advancing the state of the art.  This is exactly the goal of our developer tools, books, and GPUs: to help raise the bar of real-time graphics, and to deliver great performance while doing so. 

Developers themselves choose the nominees, so nominate the NVIDIA tools, books, and GPUs that mean the most to you at http://www.frontlineawards.com/.

Potential nominees by category:


Sep 20, 2007 | Direct link

We're delighted to announce a new set of forums for you to be able to discuss our developer tools and get support from the engineers who created them. We also encourage members to share their experiences, tricks, and tips for using the tools. The forum is also the ideal place for you to provide feedback to our Developer Tools team.

In addition, there's a Cg forum so that you can discuss Cg-related topics directly with our Cg team

The public developer forums are located at developer.nvidia.com/forums. We hope to see you there often

.


Jul 25, 2007 | Direct link

Work with the most exciting high-performance computing applications, on cutting-edge computational systems, with developers throughout the world. Interact closely with the architecture and software teams at NVIDIA to ensure the best possible performance, results, and developer experience on current-generation hardware, and on determining trends and features for next-generation architectures. Work with the latest GPU technology to develop parallel software solutions for applications in a variety of fields including geophysics, medicine, computational biology, imaging, and entertainment. Support, evangelize, and influence NVIDIA GPU Computing and CUDA technologies. Develop and implement new data-parallel algorithms and systems, create technical demos, write whitepapers and present your work at conferences. Collaborate with external software developers on optimizing their products for NVIDIA technology.

Continue reading "Job: Developer Technology Engineer, GPU Computing" »


Jan 3, 2007 | Direct link

The NVIDIA developer survey is now closed. Survey prize winners will be notified this week (June 16th). We are grateful to everyone who participated, and we will use the survey results to guide our future tools and documentation efforts.


Oct 17, 2006 | Direct link

nvidia tools