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We're pleased to announce that NVIDIA Parallel Nsight 1.0, our GPGPU and graphics development environment integrated into Visual Studio, has been released. Parallel Nsight bring GPGPU and graphics developers an unprecedented amount of power, and supports APIs like CUDA C/C++, OpenCL, DirectCompute, Direct3D, and OpenGL.

Getting the build:
The build is now available from the Parallel Nsight Developer Zone page.
Follow the instructions on the download page to download and then activate your build immediately.



Parallel Nsight Debugger for GPU Computing

  • Debug your CUDA C/C++ and DirectCompute source code directly on the GPU hardware
  • As the industry's only GPU hardware debugging solution, it drastically increases debugging speed and accuracy
  • Use the familiar Visual Studio Locals, Watches, Memory and Breakpoints windows


Parallel Nsight Analyzer for GPU Computing
(Professional version only)

  • Isolate performance bottlenecks by viewing system-wide CPU+GPU events
  • Support for all major GPU Computing APIs, including CUDA C/C++, OpenCL, and Microsoft DirectCompute



Parallel Nsight Debugger for Graphics Development

  • Debug HLSL shaders directly on the GPU hardware. Drastically increasing debugging speed and accuracy over emulated (SW) debugging
  • Use the familiar Visual Studio Locals, Watches, Memory and Breakpoints windows with HLSL shaders, including DirectCompute code
  • The Debugger supports all HLSL shader types: Vertex, Pixel, Geometry, and Tessellation


Parallel Nsight Graphics Inspector for Graphics Development

  • Graphics Inspector captures Direct3D rendered frames for real-time examination
  • The Frame Profiler automatically identifies bottlenecks and performance information on a per-draw call basis
  • Pixel History shows you all operations that affected a given pixel

07/23/2010 | Direct link

Once again, NVIDIA developers will be presenting at this year's GDC in San Francisco. This is your chance to see new material and success stories from developers that built games like Dark Void, EVE Online, and many others, as well as hands-on opportunities to try out our new tools, including NVIDIA Parallel Nsight (formerly codenamed "Nexus"). NVIDIA be located in the main expo area, booth 2008

To stay up-to-date on NVIDIA's presentations and demonstrations, please visit our special GDC page at http://developer.nvidia.com/object/gdc-2010.html 


02/05/2010 | Direct link

PerfHUD 6.62, NVIDIA's Direct3D debugger and performance analysis tool is now released. You can get it from the PerfHUD page.
 
Version 6.62 adds Windows 7 support to PerfHUD, as well as a fix affecting COM initialization.


01/25/2010 | Direct link

We're proud to announce the trailer video for NEXUS, NVIDIA's upcoming Visual Studio-integrated toolset for graphics and GPU Computing. NEXUS includes powerful debugging and platform-wide performance tools.

More information about NEXUS will be available at the GPU Technology Conference, Sept 30th - Oct 2nd, 2009.


09/01/2009 | Direct link

We've posted three more GPU Gems 3 chapters for this week:









02/03/2009 | Direct link

This week, we start on Part IV of GPU Gems 3: Image Effects.









01/28/2009 | Direct link

Chapters 14 through 20 of GPU Gems 3 are now up. This week's chapters are all about rendering everything from skin to vegetation.

Chapters this week:



01/20/2009 | Direct link

GPU Gems 2Beginning this week we'll be releasing the full text of GPU Gems 3 on the NVIDIA website -- Seven chapters to start, and then three chapters per week between now and GDC 2009. Click here to begin reading the first section of GPU Gems 3, Geometry.

Chapters this week:


12/08/2008 | Direct link

An updated version of NVIDIA Direct3D SDK 10 has been released. It includes a new sample: the Stencil Routed K-Buffer. Check out the Direct3D samples page to get the whitepaper and code for the new sample, or download the updated SDK here.


12/06/2007 | Direct link

The August 2007 release of Cg 1.5 focuses on performance improvements, particularly for CgFX.

Download it on the Cg Toolkit page


08/23/2007 | Direct link

PerfHUD