We're pleased to announce that NVIDIA Parallel Nsight 1.0, our GPGPU and graphics development environment integrated into Visual Studio, has been released. Parallel Nsight bring GPGPU and graphics developers an unprecedented amount of power, and supports APIs like CUDA C/C++, OpenCL, DirectCompute, Direct3D, and OpenGL.
Getting the build: The build is now available from the Parallel Nsight Developer Zone page. Follow the instructions on the download page to download and then activate your build immediately.
Parallel Nsight Debugger for GPU Computing
Debug your CUDA C/C++ and DirectCompute source code directly on the GPU hardware
As the industry's only GPU hardware debugging solution, it
drastically increases debugging speed and accuracy
Use the familiar Visual Studio Locals, Watches, Memory and
Breakpoints windows
Parallel Nsight Analyzer for GPU Computing
(Professional version only)
Isolate performance bottlenecks by viewing system-wide CPU+GPU events
Support for all major GPU Computing APIs, including CUDA C/C++, OpenCL, and Microsoft DirectCompute
Parallel Nsight Debugger for Graphics Development
Debug HLSL shaders directly on the GPU hardware. Drastically increasing debugging speed and accuracy over emulated (SW) debugging
Use the familiar Visual Studio Locals, Watches, Memory and Breakpoints windows with HLSL shaders, including DirectCompute code
The Debugger supports all HLSL shader types: Vertex, Pixel, Geometry, and Tessellation
Parallel Nsight Graphics Inspector for Graphics Development
Graphics Inspector captures Direct3D rendered frames for real-time examination
The Frame Profiler automatically identifies bottlenecks and performance information on a per-draw call basis
Pixel History shows you all operations that affected a given pixel
Once again, NVIDIA developers will be presenting at this year's GDC in San Francisco. This is your chance to see new material and success stories from developers that built games like Dark Void, EVE Online, and many others, as well as hands-on opportunities to try out our new tools, including NVIDIA Parallel Nsight (formerly codenamed "Nexus"). NVIDIA be located in the main expo area, booth 2008
We're proud to announce the trailer video for NEXUS, NVIDIA's upcoming Visual Studio-integrated toolset for graphics and GPU Computing. NEXUS includes powerful debugging and platform-wide performance tools.
More information about NEXUS will be available at the GPU Technology Conference, Sept 30th - Oct 2nd, 2009.
Beginning this week we'll be releasing the full text of GPU Gems 3 on the NVIDIA website -- Seven chapters to start, and then three chapters per week between now and GDC 2009.
Click here to begin reading the first section of GPU Gems 3,
Geometry.
An updated version of NVIDIA Direct3D SDK 10 has been released. It includes a new sample: the Stencil Routed K-Buffer. Check out the Direct3D samples page to get the whitepaper and code for the new sample, or download the updated SDK here.