We're pleased to announce that NVIDIA Parallel Nsight 1.0, our GPGPU and graphics development environment integrated into Visual Studio, has been released. Parallel Nsight bring GPGPU and graphics developers an unprecedented amount of power, and supports APIs like CUDA C/C++, OpenCL, DirectCompute, Direct3D, and OpenGL.
Getting the build:The build is now available from the
Parallel Nsight Developer Zone page.
Follow the instructions on the download page to download and then activate your build immediately.

Parallel Nsight Debugger for GPU Computing
- Debug your CUDA C/C++ and DirectCompute source code directly on the GPU hardware
- As the industry's only GPU hardware debugging solution, it
drastically increases debugging speed and accuracy
- Use the familiar Visual Studio Locals, Watches, Memory and
Breakpoints windows
|

Parallel Nsight Analyzer for GPU Computing
(Professional version only)
- Isolate performance bottlenecks by viewing system-wide CPU+GPU events
- Support for all major GPU Computing APIs, including CUDA C/C++, OpenCL, and Microsoft DirectCompute
|

Parallel Nsight Debugger for Graphics Development
- Debug HLSL shaders directly on the GPU hardware. Drastically increasing debugging speed and accuracy over emulated (SW) debugging
- Use the familiar Visual Studio Locals, Watches, Memory and Breakpoints windows with HLSL shaders, including DirectCompute code
- The Debugger supports all HLSL shader types: Vertex, Pixel, Geometry, and Tessellation
|

Parallel Nsight Graphics Inspector for Graphics Development
- Graphics Inspector captures Direct3D rendered frames for real-time examination
- The Frame Profiler automatically identifies bottlenecks and performance information on a per-draw call basis
- Pixel History shows you all operations that affected a given pixel
|
Once again, NVIDIA developers will be presenting at this year's GDC in San Francisco. This is your chance to see new material and success stories from developers that built games like Dark Void, EVE Online, and many others, as well as hands-on opportunities to try out our new tools, including NVIDIA Parallel Nsight (formerly codenamed "Nexus"). NVIDIA be located in the main expo area, booth 2008
To stay up-to-date on NVIDIA's presentations and demonstrations, please visit our special GDC page at http://developer.nvidia.com/object/gdc-2010.html

PerfHUD 6.62, NVIDIA's Direct3D debugger and performance analysis tool is now released. You can get it from the PerfHUD page.
Version 6.62 adds Windows 7 support to PerfHUD, as well as a fix affecting COM initialization.
The first beta release for version 2 of the NVIDIA OptiX ray tracing engine is now publicly available to all software developers. Version 2 will eventually be providing newly optimized support for NVIDIA's upcoming "Fermi" GPU architecture. As a precursor to this support, the Beta broadens support to include currently available NVIDIA GeForce GPUs.
More details can be found at http://developer.nvidia.com/object/optix-beta.html
We're ringing in the new year by releasing a new/rewritten version of our PhysX plug-in for 3ds Max. You can find more details/discussion about it on our developer forums here:
http://developer.nvidia.com/forums/index.php?showtopic=3990
The latest version of NVIDIA's, our high-quality GPU accelerated texture compression and workflow tools have been released.
Version 2.07 sports the following improvements:
- 64-bit support
- Improvements in both GPU and CPU texture compression performance
- Numerous bug-fixes
A full changelog is available here: 2.07 Changelog
We're proud to announce the trailer video for NEXUS, NVIDIA's upcoming Visual Studio-integrated toolset for graphics and GPU Computing. NEXUS includes powerful debugging and platform-wide performance tools.
More information about NEXUS will be available at the GPU Technology Conference, Sept 30th - Oct 2nd, 2009.
We are proud to announce the release of the NVIDIA PhysX Plug-ins for Autodesk 3ds Max and Maya.
These plug-ins allow users to easily create, manipulate and export physics simulations directly in the content creation tool of their choice.
The plug-ins support a wide range of features such as:
- Rigid bodies
- Constraint specification
- Cloth
- Fluids
- Soft bodies
- Force fields
- Exporting
- Numerous sample projects
Download them today from the PhysX DCC Plug-ins page.
Autodesk 3D Studio Max
Autodesk Maya

We're proud to announce the release of PerfHUD 6.5 Beta, NVIDIA's award-winning Direct3D debugger and performance analysis tool.
PerfHUD 6.5 adds the ability to save an entire set of Direct3D10 Frames to disk for later analysis. Use the Ctrl+S hotkey from the Frame Debugger (F7) mode to save a capture to disk.
Dragging the saved .nvc file onto the PerfHUD desktop icon will launch the PerfHUD Replayer application, and allow you to analyze the capture using the standard PerfHUD user interface.
Download it now on the PerfHUD page!

Just in time for the holiday season, we have extended the registered
developer discount to all Shader Debugger users for a limited time. A single user commercial license
is now just $99. This offer is only available through the end of 2008, so act fast!
The NVIDIA Shader Debugger is a full-featured pixel shader debugger that allows shaders to be debugged just like CPU code.
The Shader Debugger offers:
- Cross-Language, Cross-API Support
- Microsoft DirectX 9 & 10 (HLSL)
- OpenGL (CgFX & COLLADA FX Cg)
- Debugger Run Control
- Single Step, Run to Cursor, Run to Bookmark
- Variable Inspection
- View Globals, Parameters, and Local Variables
- Technique, Pass, and Function selection
- Watch Expressions
- Visual Debugging
- Value Visualization (Map variables to colors)
- Conditional Pixel Kill