We're proud to announce the trailer video for NEXUS, NVIDIA's upcoming Visual Studio-integrated toolset for graphics and GPU Computing. NEXUS includes powerful debugging and platform-wide performance tools.
More information about NEXUS will be available at the GPU Technology Conference, Sept 30th - Oct 2nd, 2009.
We are proud to announce the release of the NVIDIA PhysX Plug-ins for Autodesk 3ds Max and Maya.
These plug-ins allow users to easily create, manipulate and export physics simulations directly in the content creation tool of their choice.
The plug-ins support a wide range of features such as:
- Rigid bodies
- Constraint specification
- Cloth
- Fluids
- Soft bodies
- Force fields
- Exporting
- Numerous sample projects
Download them today from the PhysX DCC Plug-ins page.
Autodesk 3D Studio Max
Autodesk Maya

We're proud to announce the release of PerfHUD 6.5 Beta, NVIDIA's award-winning Direct3D debugger and performance analysis tool.
PerfHUD 6.5 adds the ability to save an entire set of Direct3D10 Frames to disk for later analysis. Use the Ctrl+S hotkey from the Frame Debugger (F7) mode to save a capture to disk.
Dragging the saved .nvc file onto the PerfHUD desktop icon will launch the PerfHUD Replayer application, and allow you to analyze the capture using the standard PerfHUD user interface.
Download it now on the PerfHUD page!

Just in time for the holiday season, we have extended the registered
developer discount to all Shader Debugger users for a limited time. A single user commercial license
is now just $99. This offer is only available through the end of 2008, so act fast!
The NVIDIA Shader Debugger is a full-featured pixel shader debugger that allows shaders to be debugged just like CPU code.
The Shader Debugger offers:
- Cross-Language, Cross-API Support
- Microsoft DirectX 9 & 10 (HLSL)
- OpenGL (CgFX & COLLADA FX Cg)
- Debugger Run Control
- Single Step, Run to Cursor, Run to Bookmark
- Variable Inspection
- View Globals, Parameters, and Local Variables
- Technique, Pass, and Function selection
- Watch Expressions
- Visual Debugging
- Value Visualization (Map variables to colors)
- Conditional Pixel Kill
OpenGL and DirectX developers alike can now access the 2.1 release of the Cg Toolkit from http://developer.nvidia.com/object/cg_toolkit.html. New features include support in the runtime for Direct3D10, direct translation of Cg programs into HLSL10, GLSL improvements, a virtual file system for accelerated compilation, and more. For a full list, read the PDF release notes or just visit the Cg Toolkit Home Page.

PerfHUD 6.1, the latest version of NVIDIA's powerful real-time performance analysis tool for Direct3D, is now available on the NVIDIA Developer Zone.
PerfHUD 6.1 supports GeForce GTX 200 Series GPUs, and also includes several bug fixes and stability improvements.
You can download it now on the PerfHUD page.
NVAPI provides low-level control over GPU features not typically found in graphics APIs, such as management of SLI, driver control, overclocking, and more. See the details at http://developer.nvidia.com/object/nvapi.html
NaturalMotion, the animation technology pioneer behind the revolutionary euphoria motion synthesis engine, today announced it will launch morpheme 2.0 at the NVISION 08 convention in San Jose. The new version of morpheme, the company’s multiplatform, graphically authorable animation engine, features tight integration of NVIDIA PhysX™ technology.
The integration of PhysX gives programmers and animators direct graphical control over how characters and objects interact in their games, whether it be through ragdolls or animation-driven physics. Continuing morpheme’s ultra-flexible paradigm, animation and physics can be blended and combined across body parts, authored via graphical nodes and controlled by user-defined parameters.
Moreover, morpheme 2.0 introduces a powerful graphical character authoring tool, allowing users to set up and edit physics rigs including collision surfaces and joint angles.
morpheme is currently licensed by an array of top-tier developers, including Bioware, Eidos, Ninja Theory, 38 Studios, Futuremark, Total Immersion Software, CCP, Gearbox Software, and many others.
“The goal of morpheme has always been to streamline the animation production pipeline, offering faster development times and higher fidelity,” said Torsten Reil, CEO of NaturalMotion. “We selected NVIDIAs PhysX technology because out of all commercial physics engines, it offers the highest character-grade fidelity, an essential requirement for creating believable characters.”
"NaturalMotion's technology marks a turning point in gaming. Its fidelity of movement makes characters seem so real that you want to touch them. And the PhysX integration lets you do just that," said Manju Hedge, vice president of PhysX technology at NVIDIA.
In addition to unveiling morpheme 2.0 at NVISION, NaturalMotion is also demonstrating Backbreaker, the company’s upcoming American Football game powered by euphoria, morpheme and PhysX.
Full Press Release & other NaturalMotion News.

PerfHUD 6.1 Beta, the latest version of NVIDIA's powerful real-time performance analysis tool for Direct3D, is now available on the NVIDIA Developer Zone.
Major new features in PerfHUD 6.1 Beta include:
- Support for GeForce GTX 200 Series GPUs
- More robust mouse and keyboard interception
- Several bug fixes
Download it here.
The Cg Toolkit Beta 2.1 is now available at http://developer.nvidia.com/object/cg_2_1_beta.html -- this new version adds Cg translation support to HLSL10 for Cg usage in Direct3D 10, while maintaining complete code compatability with all previous profiles for DirectX and Open GL.