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We're proud to announce the trailer video for NEXUS, NVIDIA's upcoming Visual Studio-integrated toolset for graphics and GPU Computing. NEXUS includes powerful debugging and platform-wide performance tools.

More information about NEXUS will be available at the GPU Technology Conference, Sept 30th - Oct 2nd, 2009.


09/01/2009 | Direct link

GPU Gems 2Beginning this week we'll be releasing the full text of GPU Gems 3 on the NVIDIA website -- Seven chapters to start, and then three chapters per week between now and GDC 2009. Click here to begin reading the first section of GPU Gems 3, Geometry.

Chapters this week:


12/08/2008 | Direct link

Dan Amerson of Emergent Game Technologies presented "Stream Processing with CUDA: A Case Study Using Gamebryo's Floodgate Technology." Dan's presentation can now be found at http://developer.nvidia.com/object/nvision08-gamebryo.html


09/08/2008 | Direct link

The latest version of NVIDIA CUDA now supports Apple Macintosh OS X 10.5 ("Leopard"). Have a an NVIDIA-powered recent Mac? See "High Peformance Computing for the Rest of Us" today! Details on the CUDA 1.1 release can be found here at the CUDA Zone.


02/14/2008 | Direct link

The latest versions of our CUDA toolkit and SDK provide everything you need to harness the GPU's power for any kind of computing.  This latest release of the CUDA SDK features several new samples, such as:

  • Binomial Option Pricing
  • Black-Scholes Option Pricing
  • Monte-Carlo Option Pricing
  • Parallel Mersenne Twister (random number generation)
  • Parallel Histogram
  • Image Denoising
  • Sobel Edge Detection Filter

Altogether you'll find more than 40 code samples that you can learn from and extend for your own projects. 
If you would like to work more closely with NVIDIA on a High-Performance Computing (HPC) project, please sign up to become a Tesla Registered Developer.

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CUDA Home page


06/25/2007 | Direct link

We are pleased to unveil the cover of the upcoming “GPU Gems 3” book. This image has been rendered in NVIDIA’s “Human Head” demo, which features Doug Jones, who recently starred as the Silver Surfer in Fantastic Four: Rise of the Silver Surfer.

The book will be in full color, hard cover, and will contain 41 chapters, including “Advanced Skin Rendering”, which explains how to render ultra-realistic characters. GPU Gems 3 will be released at SIGGRAPH 2007 but can already be pre-ordered.

We will release more information about this project as we get closer to SIGGRAPH.


06/11/2007 | Direct link

John Nickolls, Director of Architecture, NVIDIA will present “NVIDIA CUDA Software and GPU Parallel Computing Architecture” this presentation will be a first detailed disclosure of NVIDIA’s CUDA parallel software and NVIDIA's Massively Multi-Threaded Architecture.

Max Baron, In-Stat principal analyst and the content editor for this year’s Fall Microprocessor Forum, said, “We are pleased to have NVIDIA presenting one this year’s highly anticipated papers. Microprocessor Forum gathers together a sophisticated engineering audience from around the globe and we feel they won’t be disappointed this year when we are working with such high caliber companies such as NVIDIA.

Microprocessor Forum will take place May 22 – 23, 2007 in San Jose, California at the Doubletree Hotel.

In-Stat is proud to present Microprocessor Forum 2007 – check it out online at: http://www.instat.com/mpf/07/index.htm


05/02/2007 | Direct link

We're glad to announce the release of the CUDA SDK version 0.8.1 beta for Linux and Windows XP. This version of the SDK contains 10 new samples, most of them are more advanced samples such as Image Processing and Finance Computations.

The entire SDK can be downloaded at the main CUDA page and it is possible to browse and download individual samples from the new individual samples page.

Links:
Download the CUDA SDK 0.8.1
Individual Samples Page
CUDA Programming Guide Version 0.8.1


04/17/2007 | Direct link

The CUDA Occupancy Calculator is a programmer tool that allows you to compute the multiprocessor occupancy of a GPU by a given CUDA kernel.  The multiprocessor occupancy is the ratio of active warps to the maximum number of warps supported on a multiprocessor of the GPU, and is helpful in determining how efficient the kernel will be on the GPU .

Download it from the CUDA page and discuss it in the CUDA forum.


03/22/2007 | Direct link

A beta of NVIDIA's CUDA development environment, NVIDIA's new technology for computing with GPUs, is now posted on developer.nvidia.com. This beta release of CUDA contains a C-compiler for the GPU and an SDK with examples to get you started coding to the GPU.

GPU Computing with CUDA is a new approach to computing where hundreds of on-chip processors simultaneously communicate and cooperate to solve complex computing problems. Applications that require mathematically intensive computing on large amounts of data are ideal targets for GPU Computing.

NVIDIA’s CUDA technology is available in GeForce® 8800 graphics products and future NVIDIA Quadro® Professional Graphics solutions based on 8-series GPUs. Developers are invited to download the beta version of the CUDA Software Developers Kit (SDK) and C compiler for Windows XP and Linux (RedHat Release 4 Update 3) from the NVIDIA Developer Web site at developer.nvidia.com/cuda.  GPU Computing Forums for news, discussion and programming tips are also available at forums.nvidia.com.


02/16/2007 | Direct link

PerfHUD