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Selected theater and sponsored session screen casts are now available at NVIDIA's SIGGRAPH 2010 Developer Page. We hope you find these talks valuable!  If you have specific feedback, please post it on the NVIDIA Developer Forums or the GPU Computing Forums


07/29/2010 | Direct link

Major software releases of SceniX, OptiX, and the Cg Toolkit are now available for public download.  More details on these releases can be found on NVIDIA's Application Acceleration Engines page (http://developer.nvidia.com/object/axe.html).


07/29/2010 | Direct link

NVIDIA has released drivers for OpenGL 4.1.  The WHQL-certified Windows drivers and Linux drivers provide full support for OpenGL 4.1 and GLSL 4.10. Download links for the drivers, as well as release notes and hardware FAQs, can be found at http://developer.nvidia.com/object/opengl_driver.html

07/29/2010 | Direct link

Parallel Nsight Box Image

We're pleased to announce that NVIDIA Parallel Nsight 1.0, our GPGPU and graphics development environment integrated into Visual Studio, has been released. Parallel Nsight bring GPGPU and graphics developers an unprecedented amount of power, and supports APIs like CUDA C/C++, OpenCL, DirectCompute, Direct3D, and OpenGL.

Getting the build:
The build is now available from the Parallel Nsight Developer Zone page.
Follow the instructions on the download page to download and then activate your build immediately.



Parallel Nsight Debugger for GPU Computing

  • Debug your CUDA C/C++ and DirectCompute source code directly on the GPU hardware
  • As the industry's only GPU hardware debugging solution, it drastically increases debugging speed and accuracy
  • Use the familiar Visual Studio Locals, Watches, Memory and Breakpoints windows


Parallel Nsight Analyzer for GPU Computing
(Professional version only)

  • Isolate performance bottlenecks by viewing system-wide CPU+GPU events
  • Support for all major GPU Computing APIs, including CUDA C/C++, OpenCL, and Microsoft DirectCompute



Parallel Nsight Debugger for Graphics Development

  • Debug HLSL shaders directly on the GPU hardware. Drastically increasing debugging speed and accuracy over emulated (SW) debugging
  • Use the familiar Visual Studio Locals, Watches, Memory and Breakpoints windows with HLSL shaders, including DirectCompute code
  • The Debugger supports all HLSL shader types: Vertex, Pixel, Geometry, and Tessellation


Parallel Nsight Graphics Inspector for Graphics Development

  • Graphics Inspector captures Direct3D rendered frames for real-time examination
  • The Frame Profiler automatically identifies bottlenecks and performance information on a per-draw call basis
  • Pixel History shows you all operations that affected a given pixel

07/23/2010 | Direct link

NVIDIA engineers will be speaking at several sessions during SIGGRAPH 2010.  Follow this link to see our schedule on the latest information on rendering, performance analysis, and visual effects. 

http://developer.nvidia.com/object/siggraph-2010-home.html



07/06/2010 | Direct link

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