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We just posted a new tutorial and slide deck on Bindless Graphics for OpenGL, which can give you up to 7x performance improvements!  Please read our tutorial here http://developer.nvidia.com/object/bindless_graphics.html


04/27/2009 | Direct link

We're pleased to announce that Cg 2.2 ( http://is.gd/kGsR ) and NVIDIA Scene Graph SDK 5 (http://is.gd/tIyv ) are now out of beta and available for download in their final versions.


04/21/2009 | Direct link

This month's developer newsletter is now available, featuring a recap of GDC, plus news of new software releases and updates.  You can find it at http://developer.nvidia.com/object/devnews047.html.


04/15/2009 | Direct link

This free webinar series will be offered live with two different sessions at two different times. In the event that you cannot attend during those times, we will also offer recorded copies of those sessions. The first session starts on April 15th, so don't delay!

This series will cover the basics of data parallel computing on GPU’s leveraging NVIDIA’s CUDA architecture . Tutorials will cover many topics including C for CUDA, programming to the OpenCL API , using Direct X Compute, and performance optimization techniques. These sessions will be presented by NVIDIA Developer Technology Engineering team.

Pre-registration is required if you wish to attend the live event. Please follow the links provided and registration details will be emailed back if your registration is successful.

Session 1: GPU Computing – An Introduction, 1.5 Hours + Q&A

Ideal for developers new to GPU computing, this will cover an introduction to the basics of GPU computing using the NVIDIA CUDA technology. Concepts will be illustrated with step-by-step walkthroughs of code samples, which can be readily compiled and run.  Little or no prior GPU Computing experience isrequired. Topics covered include:

  • Writing a small GPU computing program in C from scratch
  • Data transfers
  • Executing functions on the GPU
  • Taking advantage of on-chip shared memory
  • Coordinating CPU and GPU execution

Session Dates for "GPU Computing – An Introduction" (follow links to register)

Session 2: Performance Considerations for CUDA Programming 1.5 hour + Q&A

This is a more advance session on GPU computing and optimization considerations. Concepts will be illustrated using real code examples together with actual performance gains. Attendance of the “GPU Computing – An introduction” tutorial  or some experience programming using CUDA Technology is a recommended preparation for this session. Topics covered include:

  • Basic optimization techniques
  • Performance measurement
  • Getting the most out of CUDA’s memory system
  • Execution configurations.

Session Dates for "Performance Considerations for CUDA Programming" (follow links to register)


04/13/2009 | Direct link

The CUDA team has announced the release of CUDA 2.2, which includes the first hardware debugger and profiler for GPU computing.  Click here for more details.


04/13/2009 | Direct link

We've updated our GDC 2009 page to include all the presentations and videos offered by NVIDIA at this year's Game Developer Conference.  Topics range across many areas: DirectX 11 Tesselation, OpenGL 3.1, OpenCL, PhysX, and many others.  We hope you find these downloads useful, and we look forward to seeing you at GDC 2010!


04/12/2009 | Direct link

GeForce Beta drivers for XP/Vista for 185.65 are now available here. We have also released a new driver package for those of you doing GeForce 3D Vision development, which works with the WHQL 182.50 driver release.  The GeForce 3D Vision driver package (which includes the WHQL 182.50 driver), can be found here.  Please note that the beta drivers will not work with the 3D Vision drivers.


04/03/2009 | Direct link

PerfHUD