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We have updated the texture formats spreadsheet/pdf for OpenGL.  Please feel free to grab them from this download location.


03/30/2009 | Direct link

At GDC 2009, NVIDIA has announced the launch of APEX, a multi-platform, scalable dynamics framework focused on content creators.  Initial Apex modules include Destruction, Clothing, Vegetation, and Turbulence, with more modules available in the future.  For more details, please visit the Apex link here.


03/27/2009 | Direct link

NVIDIA has released new OpenGL 3.1 drivers in coordination with the Khronos Group's announcement of the new OpenGL 3.1 streamlined specification.  NVIDIA is committed to the rapid adoption of OpenGL 3.1 and we are delighted to offer our beta drivers on the same day as the specification itself.


03/24/2009 | Direct link

We've added a special presentation at the GDC to talk about our newest offering: "APEX: The Quickest Path to High Definition Dynamics Content." This presentation unveils APEX, the newly designed Scalable Dynamics Framework offering from NVIDIA. This presentation will take place in Room. 3016 (West Hall), on Wednesday, March 25, from 6-8 pm. Registration details can be found on the NVIDIA GDC 2009 page here.


03/16/2009 | Direct link

The 46th edition of the NVIDIA Developer Newsletter is now available.  Read it here.  If you want to automatically get the newsletter every month, please subscribe to it here.

In this month's issue:


03/03/2009 | Direct link

The award-winning Cg Toolkit provides a compiler for the Cg 2.2 language, runtime libraries for use with both leading graphics APIs, runtime libraries for CgFX, example applications, and extensive documentation. Supporting over 25 different OpenGL and DirectX profile targets, Cg 2.2 allows you to incorporate stunning interactive effects into your 3D applications.

Visit the Cg 2.2 beta page for more information!


03/03/2009 | Direct link

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