We've completely revamped our developer tools page. The new tools page is now much easier to scan and read, and highlights our most popular tools in 5 different categories:
- Software Development
Code Samples and SDKs for DirectX and OpenGL
- Performance Tools
GPU Optimization Tools
- Shader Authoring
FX Composer, the Shader Debugger, and more
- PhysX Tools
The PhysX Visual Debugger and Maya/Max plug-ins
- Texture and Image Tools
Texture Tools, the Photoshop plug-ins, and more
Discover all the NVIDIA developer tools today.
NVIDIA is offering five special sessions at this year's Game Developer's Conference designed to introduce you to the latest advances and technologies offered. This year's sessions are no exception. We will be offering the following talks this year:
- NVIDIA APEX: From Mirror’s Edge to pervasive cinematic destruction
- The In and Out: Making games play right with 3D Stereoscopic Technologies
- CUDA and Multi-Core Gaming: Lessons from Gamebryo Floodgate
- NVIDIA APEX: High-Definition Physics with Clothing and Vegetation
- Platform-independent shader development with mental mill: the making of Dead Rising 2
You can find additional details on the NVIDIA GDC 2009 page. We encourage you to visit that page from time to time, as we will be announcing more details as GDC draws near.
The February 2009 release of Cg 2.1 is now available. This version of Cg 2.1 corrects several issues found in the prior release, including:
- Fixed a potential corruption issue when creating programs of type CG_OBJECT
- Fixed a problem in parsing of #included shader source files
- Repaired cgGLSetParameter functions for varying inputs of vertex programs
For more details on the new release, please visit http://developer.nvidia.com/object/cg_toolkit.html
Three more GPU Gems 3 chapters are now up. This week's chapter continues our current focus on physics, with one chapter on fluid simulation, and two chapters on doing physical simulation using CUDA:

We've updated the beta of version 5 of NVSG, the NVIDIA Scene Graph API. This beta supports 32 and 64 bit versions of both Windows and Linux. Some of the features of this release include:
- Native support for loading MetaSL shaders
- Cg 2.1 support for expanded rendering capabilities and better performance
- Render framework optimization, delivering substantial performance improvements – especially for larger, shader-bound scenes
- Massive scene capabilities from NVScale functionality on Quadro Plex systems
- 10-bit/component color support for significant image quality improvements when used with compatible hardware.
- New stencil buffer support, including a new StencilAttribute, enabling stencil buffer operations to occur per drawable.
Click here for more details.
Three more GPU Gems 3 chapters are now online for you to enjoy:

The PhysX Visual Debugger (PVD) allows you to visualize, debug, and interact with your PhysX application's physical scene representation.
The PVD offers the following powerful features:
- View object frames, contact points, bounds, velocities, center of mass, force fields, and more
- Left-click and drag to interact with objects
- Examine the complete set of physical properties for each physical object
- Object transparency for complex scenes
- Up-axis definition for compatibility with various scene formats
- Orbit and flythrough cameras
- Left-handed and right-handed coordinate systems
We've posted three more GPU Gems 3 chapters for this week:
