
After a two month beta period, we're proud to announce the release of PerfHUD 6.5, NVIDIA's Direct3D debugger and performance analysis tool.
PerfHUD 6.5 adds the ability to save an entire set of Direct3D10 Frames to disk for later analysis. Use the Ctrl+S hotkey from the Frame Debugger (F7) mode to save a capture to disk.
Dragging the saved .nvc file onto the PerfHUD desktop icon will launch the PerfHUD Replayer application, and allow you to analyze the capture using the standard PerfHUD user interface.
Download it now on the PerfHUD page!
This week, we start on Part IV of GPU Gems 3: Image Effects.

The 45th edition of the NVIDIA Developer Newsletter is now available. Read it here. If you want to automatically get the newsletter every month, please subscribe to it here.
In this month's issue:
Chapters 14 through 20 of GPU Gems 3 are now up.
This week's chapters are all about rendering everything from skin to vegetation.
Chapters this week:
Any game developer using or considering Unreal Engine 3 and PhysX is invited to sign up for NVIDIA's free Unreal Engine 3 PhysX training series, which will commence on Wednesday, Jan. 21 at 8AM PST. Tutorials will be approximately 60 minutes in length and held once weekly through mid-March. Topics will include cloth creation, fluids, force fields, rigid bodies, joints and constraints, actor creation, performance tuning and more. To save your seat, send an email to: PhysX_Training@nvidia.com and insert "PhysX Training Request" in the subject line. You will receive more detailed information by return email once your request has been received.
Chapters 11, 12, and 13 of GPU Gems 3 on are now up. This week's chapters cover more techniques for lighting and shadowing on the GPU.
Chapters this week:
The NVIDIA GeForce 8 and 9 Series GPU Programming Guide provides useful advice on how to identify bottlenecks in your applications, as well as how to eliminate them by taking advantage of the GeForce 8 and 9 Series’ features.
In addition, a special section on DirectX 10 will inform you of common problems encountered when porting from DirectX 9 to DirectX 10. It is available in English and includes chapters on:
- How to Optimize Your Application
- General GPU Performance Tips
- GeForce 8 and 9 Series Programming Tips
- Considerations when using DirectX 10
- NVIDIA Performance Tools
- And more!
Download it today!