SLI Zone
NVIDIA.com Developer Home

We've collected many of NVIDIA's key presentations, code samples, demo programs, and whitepapers on the topic of shadowing under one page, giving developers a broad resource covering everything from the latest on cascaded shadow maps and real-time ambient occlusion to the basic priciples of stencil shadowing and hardware-accelerated percentage-closer filtering. See them all at http://developer.nvidia.com/object/doc_shadows.html


Posted on 10/06/2008

PerfHUD