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NVIDIA's latest OpenGL 3.0 Drivers are available to developers at http://developer.nvidia.com/object/opengl_3_driver.html -- the new drivers expand the strength of support for new OpenGL features and for the first time support a variety of 32- and 64-bit Linux flavors in addition to the support for Windows XP and Vista.


10/23/2008 | Direct link

OpenGL and DirectX developers alike can now access the 2.1 release of the Cg Toolkit from http://developer.nvidia.com/object/cg_toolkit.html. New features include support in the runtime for Direct3D10, direct translation of Cg programs into HLSL10, GLSL improvements, a virtual file system for accelerated compilation, and more. For a full list, read the PDF release notes or just visit the Cg Toolkit Home Page.


10/22/2008 | Direct link

We've collected many of NVIDIA's key presentations, code samples, demo programs, and whitepapers on the topic of shadowing under one page, giving developers a broad resource covering everything from the latest on cascaded shadow maps and real-time ambient occlusion to the basic priciples of stencil shadowing and hardware-accelerated percentage-closer filtering. See them all at http://developer.nvidia.com/object/doc_shadows.html


10/06/2008 | Direct link

PerfHUD 6.1, the latest version of NVIDIA's powerful real-time performance analysis tool for Direct3D, is now available on the NVIDIA Developer Zone.

PerfHUD 6.1 supports GeForce GTX 200 Series GPUs, and also includes several bug fixes and stability improvements.

You can download it now on the PerfHUD page.


10/01/2008 | Direct link

PerfHUD