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Geforce_gtx_280_150 We are currently developing our next generation of PhysX tools and SDKs and would like your feedback to ensure that we build the best possible developer tools to meet your needs.

In appreciation, survey respondents will be entered into a drawing for a GeForce GTX 280 GPU (MSRP $449). Winners will be announced on November 1, 2008 when the survey closes. Required questions are marked with red asterisks.

We thank you in advance for your valuable time and opinions.

Please click here to take the survey.


09/23/2008 | Direct link

It's here, it's now. http://developer.nvidia.com/object/nvision08-IRT.html brings online the standing-room-only presentation from SIGGRAPH 2008 and NVISION08 that describes the how-to of the must-see experience from both shows: fully interactive, high quality ray tracing running in CUDA on the GPU.


09/22/2008 | Direct link

David B. Kirk, Chief Scientist of NVIDIA, presents at http://developer.nvidia.com/object/nvision08-kirk.html the amazing facts about the disruptive computing advances that have already been realized by developers using CUDA. Applications in medicine, gaming, astronomy, video, artifiical intelligence, and nearly every other computational field have been revolutionized by performance increases measuring an order of magnitude or more -- compressing what might take years for Moore's Law to achieve into just a few months.


09/22/2008 | Direct link

In http://developer.nvidia.com/object/nvision08-artofphysx.html we show the Real Story of using PhysX as a creative tool for creating excitement and fun in actual game examples, using detailed explanations of the complete work and creative process used on "Unreal Tournament Tornado," "The Great Kulu," "Nurien," "Backbreaker," and more.


09/22/2008 | Direct link

Displays keep growing and at http://developer.nvidia.com/object/nvision08-hd8mp.html NVIDIA's Ian Williams describes the present-day details and growing future of increasing resolution, pixel depth, multi-display, stereo, and SLI solutions -- even non-rectangular display topologies.


09/22/2008 | Direct link

At http://developer.nvidia.com/object/nvision08-remote3d.html NVIDIA asks: where the the best location for a professional GPU? In the local computer, or the server? NVIDIA and partners Citrix and Teradici show innovative high-powered solutions to the challenge of allowing anyone anywhere (even on a handheld) to be fully enabled by graphics applications that run over IP from a high-powered GPU server.


09/22/2008 | Direct link

GPU Gems 2The final online chapters from GPU Gems 2 are online! These last four come from the final Simulation and Numerical Algorithms section:

Options Pricing on the GPU
Craig Kolb & Matt Pharr
NVIDIA
Improved GPU Sorting
Peter Kipfer & Rüdiger Westermann
Technische Universität München
Flow Simulation with Complex Boundaries
Wei Li
Siemens Corporate Research
Zhe Fan, Xiaming Wei, & Arie Kaufman
Stony Brook University
Medical Image Reconstruction with the FFT
Thilaka Sumanaweera & Donald Liu
Siemens Medical Solutions USA

09/22/2008 | Direct link

PhysX & CUDA were made for one another. http://developer.nvidia.com/object/nvision08-PhysXDeepDive.html covers the details of new PhysX developments in both features and performance improvement for both PC & console developers, with solid real-world-now case studies and provocative ideas for the future of gaming.


09/19/2008 | Direct link

http://developer.nvidia.com/object/nvision08-MGPU1.html contains the first of a four-part in-depth presentation on the uses of multi-GPU computing: for large-scale datasets, for rapid industrial design and exploration, in NVSG, and using NVIDIA's MGPU SDK. All four parts are now available, not to be missed by developers wanting to understand the approach and power of Multi-GPU computing.


09/19/2008 | Direct link

http://developer.nvidia.com/object/nvision08-NVSG.html presents "Leveraging the World's Fastest Scene Graph" -- just one of several presentations at NVISION that show off the power of this tool. NVSG - NVIDIA Scene Graph - is not only the world's fastest, but is already set for sophisticated applications using programmable shading, multi-GPU, IRT, and more.


09/19/2008 | Direct link

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