The NVIDIA Direct3D and OpenGL SDKs have been updated with several all-new samples:
- Screen-Space Ambient Occlusion
- Instanced Tessellation
- Percentage-Closer Soft Shadows
- Skinning with Dual Quaternions
- Instancing Tests
- Parallax Mapping
- Volume Light
- Instanced Tessellation [OpenGL]

Posted on 08/13/2008