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The NVIDIA Direct3D and OpenGL SDKs have been updated with several all-new samples:

  • Screen-Space Ambient Occlusion
  • Instanced Tessellation
  • Percentage-Closer Soft Shadows
  • Skinning with Dual Quaternions
  • Instancing Tests
  • Parallax Mapping
  • Volume Light
  • Instanced Tessellation [OpenGL]

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Posted on 08/13/2008

PerfHUD