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NVIDIA researchers and engineers will be presenting nine different developer-oriented talks at SIGGRAPH 2008, beginning next week in Los Angeles.

http://developer.nvidia.com/object/siggraph-2008.html contains detailed descriptions and times for the following presentations:

  • Next-Generation Hardware Rendering of Displaced Subdivision Surfaces
  • Real-Time Rendering of Realistic Hair
  • Adaptive Terrain Tessellation on the GPU
  • Getting Physical:  Solutions and Case Studies for Creating Scalable PhysX Content
  • A New Generation of Performance Analysis and Shader Authoring Tools
  • CUDA: The Democratization of Parallel Computing
  • Interactive Ray Tracing with CUDA
  • To Trace or Not to Trace: Image-Space Horizon-Based Ambient Occlusion
  • Let's Get Physical: Real Time Hair Simulation and Rendering on the GPU

Posted on 08/06/2008

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