NVIDIA researchers and engineers will be presenting nine different developer-oriented talks at SIGGRAPH 2008, beginning next week in Los Angeles.
http://developer.nvidia.com/object/siggraph-2008.html contains detailed descriptions and times for the following presentations:
- Next-Generation Hardware Rendering of Displaced Subdivision Surfaces
- Real-Time Rendering of Realistic Hair
- Adaptive Terrain Tessellation on the GPU
- Getting Physical: Solutions and Case Studies for Creating Scalable PhysX Content
- A New Generation of Performance Analysis and Shader Authoring Tools
- CUDA: The Democratization of Parallel Computing
- Interactive Ray Tracing with CUDA
- To Trace or Not to Trace: Image-Space Horizon-Based Ambient Occlusion
- Let's Get Physical: Real Time Hair Simulation and Rendering on the GPU
Posted on 08/06/2008