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GPU Gems 2Several new chapters from GPU Gems 2 have been made available online since our last newsfeed notification, the new chapters cover GPU-based high-performance computing beyond typical graphics issues:

GPU Flow-Control Idioms
Mark Harris
NVIDIA Corporation
Ian Buck
Stanford University
GPU Program Optimization
Cliff Woolley
University of Virginia
Stream Reduction Operations for GPGPU Applications
Daniel Horn
Stanford University
Octree Textures on the GPU
Sylvain Lefebvre
GRAVIR/IMAG – INRIA
Samuel Hornus
GRAVIR/IMAG – INRIA
Fabrice Neyret
GRAVIR/IMAG – INRIA
High-Quality Global Illumination Rendering Using Rasterization
Toshiya Hachisuka
The University of Tokyo
Global Illumination Using Progressive Refinement Radiosity
Greg Coombe
University of North Carolina at Chapel Hill
Mark Harris
NVIDIA Corporation
Computer Vision on the GPU
James Fung
University of Toronto

Posted on 08/19/2008

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