We are proud to announce the release of the NVIDIA Shader Debugger, a full-featured pixel shader debugger that allows shaders to be debugged just like CPU code.
The Shader Debugger offers:
- Cross-Language, Cross-API Support
- Microsoft DirectX 9 & 10 (HLSL)
- OpenGL (CgFX & COLLADA FX Cg)
- Debugger Run Control
- Single Step, Run to Cursor, Run to Bookmark
- Variable Inspection
- View Globals, Parameters, and Local Variables
- Technique, Pass, and Function selection
- Watch Expressions
- Visual Debugging
- Value Visualization (Map variables to colors)
- Conditional Pixel Kill
You can download a 30-day evaluation of the NVIDIA Shader Debugger here. A free license for non-commercial use is also available.
The NVIDIA Shader Debugger is the first product in
the NVIDIA Professional Developer Tools lineup. These are new tools
directed at professional developers who need more industrial-strength
capabilities and support. For example, the NVIDIA Shader Debugger will
run on leading GPUs from all vendors.
In addition to the free
versions available for non-commercial use, some of the new tools will
be subject to a license fee, but they will be priced to be accessible
to developers. Our existing free tools (such as FX Composer, PerfHUD,
Texture Tools, and our SDKs) will not be affected -- they will continue
to be available to all developers at no cost.
Posted on 07/02/2008