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Attending Gamefest in Seattle? NVIDIA will be presenting the talks listed below, and co-exhibiting with Natural Motion Ltd. Visit both the NVIDIA PhysX team and Natural Motion in the Exhibitors Hall, or arrange to discuss privately in Suite #310 (you can set up a meeting online, via the Gamefest web site).

Be sure to catch these NVIDIA conference presentations:

Water-Tight, Textured, Displaced Subdivision Surface Tessellation Using Direct3D 11
Ignacio Castano, NVIDIA
In this talk, we discuss using the Direct3D 11 pipeline to tessellate displacement mapped subdivision surfaces. We cover motivation for use of tessellation in games. We also discuss various issues related to water-tight approximation of surfaces. Finally, we cover content creation issues, tools, and model quality.
Graphics Performance and Authoring Tools for Direct3D 10
Daniel Horowitz and Jeff Kiel, NVIDIA
In this fast-paced, one-hour talk, attendees learn all about NVIDIA's latest debugging, performance analysis, and content creation tools. It includes several recently-released products such as PerfHUD 6, FX Composer 2.5, and the NVIDIA Shader Debugger. For each product, key features for DirectX developers are demonstrated with the goal of helping attendees to rapidly increase their productivity.

Posted on 07/21/2008

PerfHUD