Three new chapters from GPU Gems 2 are now available online: the final chapter of the section "Shading, Lighting, and Shadows," and two new chapters from "High Quality Rendering."
The latest NVIDIA PhysX System Software is now available for download -- this new version adds support for NVIDIA PhysX on GeForce 9800 GTX, GeForce GTX 280, and GeForce GTX 260 GPUs, including SLI configurations. The new system software is now also automatically included in the NVIDIA GeForce driver package as of version 177.39.
For a list of NVIDIA PhysX features, click here.
Three new "Shading, Lighting, and Shadows." chapters from GPU Gems 2 are now available on the NVIDIA Developer Website:
We've created three new screencasts for FX Composer 2.5 and the Shader Debugger. The Shader Debugger Overview and the FX Composer 2.5 Overview give you a high-level tour of each of the products, while the New Features video focuses on showing you how to use four of the most important new features in FX Composer 2.5.
ShaderPerf is a command-line shader profiling utility and API that gives you detailed shader performance metrics over a wide range of GPUs.
ShaderPerf 2.0 adds the following new features:
- GeForce 8 series support
- Pixel shader differencing
- Vertex shader analysis
You can download ShaderPerf 2.0 here.
We're proud to release our second beta of FX Composer 2.5 and the NVIDIA Shader Debugger, which you can download here.
This release features several improvements, including:
- Major User Interface Improvements
- Reorganized menu structure
- Larger, more vibrant icons
- Unified Importing of Models
- Improved Performance
- Numerous bug fixes
- Updated documentation
Three new "Shading, Lighting, and Shadows." chapters from GPU Gems 2 are now available on the NVIDIA Developer Website:
PerfHUD 6 Beta 2 is our second public beta of PerfHUD. We've been fixing bugs at a breakneck pace, so check out the new build on the PerfHUD Beta page.
Please let us know about any issues you find in the PerfHUD forum.
PerfHUD 6.0 includes many new features:
- Supports GeForce 8 and 9 GPUs
- SLI Support
- Texture Visualization and Overrides
- API Call List
- Draw Call Dependency View
- New CPU/GPU Timing graph
- Instant Feedback (Hit F4 in PerfHUD to send comments/suggestions directly to the PerfHUD team)
- And more!
Of course, just as in prior versions, PerfHUD 6.0 Beta includes three powerful analysis modes:
- The Performance Dashboard, for monitoring your GPU usage in real-time.
- The Frame Debugger, for examining the data associated with every draw call in your frame.
- The Frame Profiler, an automated analysis mode that profiles your application on a draw call level.
The three latest online chapters from GPU Gems 2 are now available on the NVIDIA Developer Website, and continue the section: "Shading, Lighting, and Shadows." This week's chapters are: