The Cg Tutorial teaches you more than just the Cg
Shading Language. It serves as a lucid introduction to all the basic concepts
of the modern graphics pipeline – from vertices and polygons, and the building
blocks of shader programming, to more advanced topics like bump mapping and
toon shading. Most chapters also introduce graphics concepts first before supporting them with implementation details, making them ideal for learning computer graphics.
This resource is now available here for free in HTML on the NVIDIA Developer
site.
Posted on May 2, 2008