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GPU Gems 2Three new chapters from GPU Gems 2 are now available on the NVIDIA Developer Website. We've now completed the first section, "Geometric Complexity," and also presenting the first chapter of Part 2, "Shading, Lighting, and Shadows." This week's chapters are:


05/27/2008 | Direct link

Is your application built for optimal multi-GPU performance using SLI? Not sure? It might be simpler than you realize! Visit our updated (and short!) SLI Best Practices page to discover the simple details.

URL: http://developer.nvidia.com/object/sli_best_practices.html


05/23/2008 | Direct link

Congratulations to Mark Davis of Novalogic! Mark participated in our May NVIDIA Developer Newsletter Mini-Survey, and won our connected sweepstakes -- we've sent Mark a new NVIDIA Quadro FX 3700 graphics card as his prize for reading the newsletter and participating.

Want a chance of your own? Sign up now for the monthly NVIDIA Developer Newsletter. Our contests and mini-surves are exclusively available for newsletter readers. Each month we'll have a new Mini-Survey topic and an opportunity to win a cool NVIDIA prize -- along with the latest NVIDIA-related Developer News. See you in June!


05/20/2008 | Direct link

We've created two new PerfHUD screencasts, each about 2 minutes long, to introduce you to new features in PerfHUD 6:

  • Texture Visualizations and Overrides
  • Performance Dashboard and SLI

Texture Visualizations and Overrides

This video shows you how to visualize your textures in a full screen, as well as how to override textures with useful debug textures on a per-texture basis, including the mipmap visualization texture.

.mov , .wmv

Performance Dashboard and SLI

This video teaches you how to use several Performance Dashboard features:

  • Speed Control - Pause or slow down your applications speed to isolate difficult to capture effects.
  • The SLI Graph - View hardware performance counters on every GPU in your system.
  • Custom layouts - Save and name your Performance Dashboard layouts so you can bring them up at any time.

.mov , .wmv


05/19/2008 | Direct link

Three new chapters of GPU Gems 2 have gone online, continuing on the theme of "Geometric Complexity":

Can't wait for the next chapter? Printed copies are also available at a discount.


05/19/2008 | Direct link

The Cg
 TutorialThe Cg 2.0 Toolkit has been upgraded -- new features include major runtime performance improvements and three new code samples. See http://developer.nvidia.com/object/cg_toolkit.html for all the details and downloads.

Don't forget too that the book The Cg Tutorial is now available in both print and free, online form, here at developer.nvidia.com


05/19/2008 | Direct link

Icon_perfhud5We're proud to announce the release of PerfHUD 6 Beta - the latest version of the award winning Direct3D performance analysis tool.

PerfHUD 6.0 Beta includes many new features:

  • Supports GeForce 8 and 9 GPUs
  • SLI Support
  • Texture Visualization and Overrides
  • API Call List
  • Draw Call Dependency View
  • New CPU/GPU Timing graph
  • Instant Feedback (Hit F4 in PerfHUD to send comments/suggestions directly to the PerfHUD team)
  • And more!

Of course, just as in prior versions, PerfHUD 6.0 Beta includes three powerful analysis modes:

  • The Performance Dashboard, for monitoring your GPU usage in real-time.
  • The Frame Debugger, for examining the data associated with every draw call in your frame.
  • The Frame Profiler, an automated analysis mode that profiles your application on a draw call level.

Browse over to our Beta page to download the PerfHUD installer, and get documentation. You can also check out our first screencast for PerfHUD 6, which covers Texture Visualization and Overrides.


05/15/2008 | Direct link

GPU Gems 2Beginning this week we'll be releasing the full text of GPU Gems 2 on the NVIDIA website -- three chapters per week between now and summer's big visual computing event, NVISION. Click here to begin reading the first section of GPU Gems 2, Geometric Complexity.

Chapters this week:

URL: http://http.developer.nvidia.com/GPUGems2/gpugems2_part01.html


05/12/2008 | Direct link

The latest NVIDIA PhysX SDK (Free for commercial and non-commercial use) -- version 2.8.1 -- is now available from http://developer.nvidia.com/. The new version improves joint performance, Vista support, and includes updated demos. Find it at http://developer.nvidia.com/object/physx_downloads.html

For more PhysX info, click http://developer.nvidia.com/object/physx.html for our main PhysX page.


05/07/2008 | Direct link

The Cg Tutorial teaches you more than just the Cg Shading Language. It serves as a lucid introduction to all the basic concepts of the modern graphics pipeline – from vertices and polygons, and the building blocks of shader programming, to more advanced topics like bump mapping and toon shading. Most chapters also introduce graphics concepts first before supporting them with implementation details, making them ideal for learning computer graphics.

This resource is now available here for free in HTML on the NVIDIA Developer site.


05/02/2008 | Direct link

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