Public betas of FX Composer 2.5 and our brand-new Shader Debugger plug-in are now available, providing:
- DirectX 10 support (including geometry shaders and stream out)
- Support for debugging of pixel shaders, including run control, variable inspection, and powerful visual debugging functionality
- Particle systems
- Visual models and styles (the ability to create, define, and export multiple looks for a model)
- Improved user interface
- Remote control over TCP/IP
- And much more...
We strongly encourage you to join our Software Improvement Program, which will allow you to drive the development of future product versions based on features that you value. In addition, it allows you to instantly send comments anonymously to us from within FX Composer, simply by pressing F4.
Welcome PhysX developers to the newest area of the NVIDIA Developer Forums -- the new PhsyX SDK Area provides the same service and support staff as the previous PhysX site, combined with the resources of NVIDIA, into a single location for discussion of physics, graphics, hardware, and their interaction. Visit the forums at http://developer.nvidia.com/forums/
The latest round of Documentation Updates to NVIDIA's OpenGL Support are now available at http://developer.nvidia.com/object/nvidia_opengl_specs.html -- there are new extensions and a fair number of updates to the existing documentation, all clearly-marked and easy to find.
Check our new 3D Stereo for Developers page to find out! NVIDIA's Vista Stereo 3D driver can can enable 3d stereoscopic viewing on hundreds of existing games without any required changes in your game code. Check our developer page to see if your game is already "NVIDIA 3D Stereo-ready" (chances are good!), and for information on how a few slight enhancements can make your game even better.