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Just in time for GDC 2008, we've updated NVIDIA's accelerated and Open Source Texture Tools 2.

This update of Texture Tools 2 includes important improvements:

  • High quality filtering for mipmap generation and image resizing.
  • Added support for DXT1a format, and improved support for RGB and BC5 formats.
  • Improved documentation
  • And of course a handful of fixes to improve function & performance

Link to the public changelog for more details.


Posted on 02/14/2008

PerfHUD