Just in time for GDC 2008, we've updated NVIDIA's accelerated and Open Source Texture Tools 2.
This update of Texture Tools 2 includes important improvements:
High quality filtering for mipmap generation and image resizing.
Added support for DXT1a format, and improved support for RGB and BC5 formats.
Improved documentation
And of course a handful of fixes to improve function & performance
Link to the public changelog for more details.
Posted on 02/14/2008