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This whitepaper explains how to easily integrate an efficient method for creating realistic soft shadows on DirectX 10 and high-end DirectX 9 GPUs. The image below shows our technique implemented in the recently released game Hellgate: London, developed by Flagship Studios. Each character's shadow varies in softness depending on the character's relationship with the ground.

Hellgate_soft_shadows_500
Image used with permission from Flagship Studios


Posted on Feb 5, 2008

NVISION 2008