It introduces several new features and improvements:
- New OpenGL profiles (gp4vp, gp4gp, and gp4fp) for GeForce 8 extensions
- These expose new DirectX 10-class features including geometry
shaders, bindable constant buffers for uniforms, texture arrays,
first-class integer support and more
- Support for Apple's new "Leopard" release of Mac OS X 10.5
- New DirectX 9 profiles (hlslv and hlslf) to cross-translate Cg to HLSL
- Documentation updates, including Cg Standard Library and standard CgFX states
- New examples demonstrating texture-space bump mapping setup via a
geometry shaders, shadow volume generation via a geometry shader,
bindable constant buffers, and more
- Improved compiler code generation
- Runtime performance improvements
- Compatibility with Cg 1.5
Find out more about Cg 2.0 here.
The new version of NVIDIA's GPU computing suite includes several new features:
- CUDA integrated into display driver (169.09 and above on Windows, 169.01 and above on Linux)
- Asynchronous API for memory copies and kernel launches
- Event API for querying status of CUDA calls
- Additional intrinsics
- Support for GeForce 8800 GT
You can download CUDA 1.1 SDKs and documentation here.
An updated version of NVIDIA Direct3D SDK 10 has been released. It includes a new sample: the Stencil Routed K-Buffer. Check out the Direct3D samples page to get the whitepaper and code for the new sample, or download the updated SDK here.