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It introduces several new features and improvements:

  • New OpenGL profiles (gp4vp, gp4gp, and gp4fp) for GeForce 8 extensions
  • These expose new DirectX 10-class features including geometry shaders, bindable constant buffers for uniforms, texture arrays, first-class integer support and more
  • Support for Apple's new "Leopard" release of Mac OS X 10.5
  • New DirectX 9 profiles (hlslv and hlslf) to cross-translate Cg to HLSL
  • Documentation updates, including Cg Standard Library and standard CgFX states
  • New examples demonstrating texture-space bump mapping setup via a geometry shaders, shadow volume generation via a geometry shader, bindable constant buffers, and more
  • Improved compiler code generation
  • Runtime performance improvements
  • Compatibility with Cg 1.5

Find out more about Cg 2.0 here.


12/19/2007 | Direct link

The new version of NVIDIA's GPU computing suite includes several new features:

  • CUDA integrated into display driver (169.09 and above on Windows, 169.01 and above on Linux)
  • Asynchronous API for memory copies and kernel launches
  • Event API for querying status of CUDA calls
  • Additional intrinsics
  • Support for GeForce 8800 GT

You can download CUDA 1.1 SDKs and documentation here.


12/12/2007 | Direct link

An updated version of NVIDIA Direct3D SDK 10 has been released. It includes a new sample: the Stencil Routed K-Buffer. Check out the Direct3D samples page to get the whitepaper and code for the new sample, or download the updated SDK here.


12/06/2007 | Direct link

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