It introduces several new features and improvements:
- New OpenGL profiles (gp4vp, gp4gp, and gp4fp) for GeForce 8 extensions
- These expose new DirectX 10-class features including geometry
shaders, bindable constant buffers for uniforms, texture arrays,
first-class integer support and more
- Support for Apple's new "Leopard" release of Mac OS X 10.5
- New DirectX 9 profiles (hlslv and hlslf) to cross-translate Cg to HLSL
- Documentation updates, including Cg Standard Library and standard CgFX states
- New examples demonstrating texture-space bump mapping setup via a
geometry shaders, shadow volume generation via a geometry shader,
bindable constant buffers, and more
- Improved compiler code generation
- Runtime performance improvements
- Compatibility with Cg 1.5
Find out more about Cg 2.0 here.
Posted on 12/19/2007
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